Quote:
if (PlayerLevel[id] == 78)
{
get_user_health(id)
set_user_health(id, 178)
}
if (PlayerLevel[id] == 79)
{
get_user_health(id)
set_user_health(id, 179)
}
if (PlayerLevel[id] == 80)
{
get_user_health(id)
set_user_health(id, 180)
}
blahblahblah...
|
Instead of all of this, just use this:
Quote:
public Health(id)
{
set_user_health(id, get_user_health(id)+PlayerLevel[id])
}
|
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