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SaM.ThE.MaN
Senior Member
Join Date: Jan 2010
Old 06-02-2010 , 03:24   set_user_hp
Reply With Quote #1

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <nvault>
#include <fun>

#define PLUGIN "Level Plugin"
#define VERSION "0.1"
#define AUTHOR "SaMThEMaN"

new PlayerXP[33]
new 
PlayerLevel[33]

new const 
LEVELS[100] = 
  {
    
1
    
2
    
4
    
8,
    
10,
    
20,
    
30,
    
40,
    
50,
    
60,
    
70,
    
80,
    
90,
    
100,
    
110,
    
120,
    
130,
    
140,
    
150,
    
160,
    
170,
    
180,
    
190,
    
200,
    
210,
    
220,
    
230,
    
240,
    
250,
    
260,
    
270,
    
280,
    
290,
    
300,
    
310,
    
320,
    
330,
    
340,
    
350,
    
360,
    
370,
    
380,
    
390,
    
400,
    
410,
    
420,
    
430,
    
440,
    
450,
    
460,
    
470,
    
480,
    
490,
    
500,
    
510,
    
520,
    
530,
    
540,
    
550,
    
560,
    
570,
    
580,
    
590,
    
600,
    
610,
    
620,
    
630,
    
640,
    
650,
    
660,
    
670,
    
680,
    
690,
    
700,
    
710,
    
720,
    
730,
    
740,
    
750,
    
760,
    
770,
    
780,
    
790,
    
800,
    
810,
    
820,
    
830,
    
840,
    
850,
    
860,
    
870,
    
880,
    
890,
    
900,
    
910,
    
920,
    
930,
    
940,
    
950,
    
960,
  }

new 
msgtext,SaveXP,g_vault

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_cvar("sv_Leveler""1")
    
register_event("DeathMsg""DeathMsg""a")
    
register_event("Health""Health""be"
    
register_clcmd("say /level""Level")
    
register_clcmd("say_team /level""Level")
    
register_cvar("XP_per_kill""1")
    
SaveXP register_cvar("SaveXP","1")
    
g_vault nvault_open("Sammod")
}

public 
Level(id)
{
client_print(idprint_chat"^x04[Leveler] You are level %d and you have  %d XP"PlayerLevel[id], PlayerXP[id])
}

public 
Health(id)
{
if (
PlayerLevel[id] == 1)
{
    
get_user_health(id)
    
set_user_health(id101)
}
if (
PlayerLevel[id] == 2)
    {
    
get_user_health(id)
    
set_user_health(id102)
}
if (
PlayerLevel[id] == 3)
    {
    
get_user_health(id)
    
set_user_health(id103)
}
if (
PlayerLevel[id] == 4)
    {
    
get_user_health(id)
    
set_user_health(id104)
}
if (
PlayerLevel[id] == 5)
    {
    
get_user_health(id)
    
set_user_health(id105)
}
if (
PlayerLevel[id] == 6)
    {
    
get_user_health(id)
    
set_user_health(id106)
 }
if (
PlayerLevel[id] == 7)
    {
    
get_user_health(id)
    
set_user_health(id107)
}
if (
PlayerLevel[id] == 8)
    {
    
get_user_health(id)
    
set_user_health(id108)
}
if (
PlayerLevel[id] == 9)
    {
    
get_user_health(id)
    
set_user_health(id109)
}
if (
PlayerLevel[id] == 10)
    {
    
get_user_health(id)
    
set_user_health(id110)
}
if (
PlayerLevel[id] == 11)
    {
    
get_user_health(id)
    
set_user_health(id111)
}
if (
PlayerLevel[id] == 12)
    {
    
get_user_health(id)
    
set_user_health(id112)
}
if (
PlayerLevel[id] == 13)
    {
    
get_user_health(id)
    
set_user_health(id113)
}
if (
PlayerLevel[id] == 14)
    {
    
get_user_health(id)
    
set_user_health(id114)
}
if (
PlayerLevel[id] == 15)
    {
    
get_user_health(id)
    
set_user_health(id115)
}
if (
PlayerLevel[id] == 16)
    {
    
get_user_health(id)
    
set_user_health(id116)
}
if (
PlayerLevel[id] == 17)
    {
    
get_user_health(id)
    
set_user_health(id117)
}
if (
PlayerLevel[id] == 18)
    {
    
get_user_health(id)
    
set_user_health(id118)
}
if (
PlayerLevel[id] == 19)
    {
    
get_user_health(id)
    
set_user_health(id119)
}
if (
PlayerLevel[id] == 20)
    {
    
get_user_health(id)
    
set_user_health(id120)
}
if (
PlayerLevel[id] == 21)
    {
    
get_user_health(id)
    
set_user_health(id121)
}
if (
PlayerLevel[id] == 22)
    {
    
get_user_health(id)
    
set_user_health(id122)
}
if (
PlayerLevel[id] == 23)
    {
    
get_user_health(id)
    
set_user_health(id123)
}
if (
PlayerLevel[id] == 24)
    {
    
get_user_health(id)
    
set_user_health(id124)
}
if (
PlayerLevel[id] == 25)
    {
    
get_user_health(id)
    
set_user_health(id125)
}
if (
PlayerLevel[id] == 26)
    {
    
get_user_health(id)
    
set_user_health(id126)
}
if (
PlayerLevel[id] == 27)
    {
    
get_user_health(id)
    
set_user_health(id127)
}
if (
PlayerLevel[id] == 28)
    {
    
get_user_health(id)
    
set_user_health(id128)
}
if (
PlayerLevel[id] == 29)
    {
    
get_user_health(id)
    
set_user_health(id129)
}
if (
PlayerLevel[id] == 30)
    {
    
get_user_health(id)
    
set_user_health(id130)
}
if (
PlayerLevel[id] == 31)
    {
    
get_user_health(id)
    
set_user_health(id131)
}
if (
PlayerLevel[id] == 32)
    {
    
get_user_health(id)
    
set_user_health(id132)
}
if (
PlayerLevel[id] == 33)
    {
    
get_user_health(id)
    
set_user_health(id133)
}
if (
PlayerLevel[id] == 34)
    {
    
get_user_health(id)
    
set_user_health(id134)
}
if (
PlayerLevel[id] == 35)
    {
    
get_user_health(id)
    
set_user_health(id135)
}
if (
PlayerLevel[id] == 36)
    {
    
get_user_health(id)
    
set_user_health(id136)
}
if (
PlayerLevel[id] == 37)
    {
    
get_user_health(id)
    
set_user_health(id137)
}
if (
PlayerLevel[id] == 38)
    {
    
get_user_health(id)
    
set_user_health(id138)
}
if (
PlayerLevel[id] == 39)
    {
    
get_user_health(id)
    
set_user_health(id139)
}
if (
PlayerLevel[id] == 40)
    {
    
get_user_health(id)
    
set_user_health(id140)
}
if (
PlayerLevel[id] == 41)
    {
    
get_user_health(id)
    
set_user_health(id141)
}
if (
PlayerLevel[id] == 42)
    {
    
get_user_health(id)
    
set_user_health(id142)
}
if (
PlayerLevel[id] == 43)
    {
    
get_user_health(id)
    
set_user_health(id143)
}
if (
PlayerLevel[id] == 44)
    {
    
get_user_health(id)
    
set_user_health(id144)
}
if (
PlayerLevel[id] == 45)
    {
    
get_user_health(id)
    
set_user_health(id145)
}
if (
PlayerLevel[id] == 46)
    {
    
get_user_health(id)
    
set_user_health(id146)
}
if (
PlayerLevel[id] == 47)
    {
    
get_user_health(id)
    
set_user_health(id147)
}
if (
PlayerLevel[id] == 48)
    {
    
get_user_health(id)
    
set_user_health(id148)
}
if (
PlayerLevel[id] == 49)
    {
    
get_user_health(id)
    
set_user_health(id149)
}
if (
PlayerLevel[id] == 50)
    {
    
get_user_health(id)
    
set_user_health(id150)
}
if (
PlayerLevel[id] == 51)
    {
    
get_user_health(id)
    
set_user_health(id151)
}
if (
PlayerLevel[id] == 52)
    {
    
get_user_health(id)
    
set_user_health(id152)
}
if (
PlayerLevel[id] == 53)
    {
    
get_user_health(id)
    
set_user_health(id153)
}
if (
PlayerLevel[id] == 54)
    {
    
get_user_health(id)
    
set_user_health(id154)
}
if (
PlayerLevel[id] == 55)
    {
    
get_user_health(id)
    
set_user_health(id155)
}
if (
PlayerLevel[id] == 56)
    {
    
get_user_health(id)
    
set_user_health(id156)
}
if (
PlayerLevel[id] == 57)
    {
    
get_user_health(id)
    
set_user_health(id157)
}
if (
PlayerLevel[id] == 58)
    {
    
get_user_health(id)
    
set_user_health(id158)
}
if (
PlayerLevel[id] == 59)
    {
    
get_user_health(id)
    
set_user_health(id159)
}
if (
PlayerLevel[id] == 60)
    {
    
get_user_health(id)
    
set_user_health(id160)
}
if (
PlayerLevel[id] == 61)
    {
    
get_user_health(id)
    
set_user_health(id161)
}
if (
PlayerLevel[id] == 62)
    {
    
get_user_health(id)
    
set_user_health(id162)
}
if (
PlayerLevel[id] == 63)
    {
    
get_user_health(id)
    
set_user_health(id163)
}
if (
PlayerLevel[id] == 64)
    {
    
get_user_health(id)
    
set_user_health(id164)
}
if (
PlayerLevel[id] == 65)
    {
    
get_user_health(id)
    
set_user_health(id165)
}
if (
PlayerLevel[id] == 66)
    {
    
get_user_health(id)
    
set_user_health(id166)
}
if (
PlayerLevel[id] == 67)
    {
    
get_user_health(id)
    
set_user_health(id167)
}
if (
PlayerLevel[id] == 68)
    {
    
get_user_health(id)
    
set_user_health(id168)
}
if (
PlayerLevel[id] == 69)
    {
    
get_user_health(id)
    
set_user_health(id169)
}
if (
PlayerLevel[id] == 70)
    {
    
get_user_health(id)
    
set_user_health(id170)
}
if (
PlayerLevel[id] == 71)
    {
    
get_user_health(id)
    
set_user_health(id171)
}
if (
PlayerLevel[id] == 72)
    {
    
get_user_health(id)
    
set_user_health(id172)
}
if (
PlayerLevel[id] == 73)
    {
    
get_user_health(id)
    
set_user_health(id173)
}
if (
PlayerLevel[id] == 74)
    {
    
get_user_health(id)
    
set_user_health(id174)
}
if (
PlayerLevel[id] == 75)
    {
    
get_user_health(id)
    
set_user_health(id175)
}
if (
PlayerLevel[id] == 76)
    {
    
get_user_health(id)
    
set_user_health(id176)
}
if (
PlayerLevel[id] == 77)
    {
    
get_user_health(id)
    
set_user_health(id177)
}
if (
PlayerLevel[id] == 78)
    {
    
get_user_health(id)
    
set_user_health(id178)
}
if (
PlayerLevel[id] == 79)
    {
    
get_user_health(id)
    
set_user_health(id179)
}
if (
PlayerLevel[id] == 80)
    {
    
get_user_health(id)
    
set_user_health(id180)
}
if (
PlayerLevel[id] == 81)
    {
    
get_user_health(id)
    
set_user_health(id181)
}
if (
PlayerLevel[id] == 82)
    {
    
get_user_health(id)
    
set_user_health(id182)
}
if (
PlayerLevel[id] == 83)
    {
    
get_user_health(id)
    
set_user_health(id183)
}
if (
PlayerLevel[id] == 84)
    {
    
get_user_health(id)
    
set_user_health(id184)
}if (
PlayerLevel[id] == 85)
    {
    
get_user_health(id)
    
set_user_health(id185)
}
if (
PlayerLevel[id] == 86)
    {
    
get_user_health(id)
    
set_user_health(id186)
}
if (
PlayerLevel[id] == 87)
    {
    
get_user_health(id)
    
set_user_health(id187)
}
if (
PlayerLevel[id] == 88)
    {
    
get_user_health(id)
    
set_user_health(id188)
}
if (
PlayerLevel[id] == 89)
    {
    
get_user_health(id)
    
set_user_health(id189)
}
if (
PlayerLevel[id] == 90)
    {
    
get_user_health(id)
    
set_user_health(id190)
}
if (
PlayerLevel[id] == 91)
    {
    
get_user_health(id)
    
set_user_health(id191)
}
if (
PlayerLevel[id] == 92)
    {
    
get_user_health(id)
    
set_user_health(id192)
}
if (
PlayerLevel[id] == 93)
    {
    
get_user_health(id)
    
set_user_health(id193)
}
if (
PlayerLevel[id] == 94)
    {
    
get_user_health(id)
    
set_user_health(id194)
}
if (
PlayerLevel[id] == 95)
    {
    
get_user_health(id)
    
set_user_health(id195)
}
if (
PlayerLevel[id] == 96)
    {
    
get_user_health(id)
    
set_user_health(id196)
}
if (
PlayerLevel[id] == 97)
    {
    
get_user_health(id)
    
set_user_health(id197)
}
if (
PlayerLevel[id] == 98)
    {
    
get_user_health(id)
    
set_user_health(id198)
}
if (
PlayerLevel[id] == 99)
    {
    
get_user_health(id)
    
set_user_health(id199)
}
if (
PlayerLevel[id] == 100)
    {
    
get_user_health(id)
    
set_user_health(id200)
 }
}

public 
client_connect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
LoadData(id)
    }
}
public 
client_disconnect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
SaveData(id)
    }
    
PlayerXP[id] = 0
    PlayerLevel
[id] = 0
}
public 
SaveData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_set(g_vault,vaultkey,vaultdata)
    return 
PLUGIN_CONTINUE
}
public 
LoadData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_get(g_vault,vaultkey,vaultdata,255)
 
    
replace_all(vaultdata255"#"" ")
 
    new 
playerxp[32], playerlevel[32]
 
    
parse(vaultdataplayerxp31playerlevel31)
 
    
PlayerXP[id] = str_to_num(playerxp)
    
PlayerLevel[id] = str_to_num(playerlevel)
 
    return 
PLUGIN_CONTINUE
}  

public 
DeathMsg()
{
if(
get_cvar_num("sv_Leveler") == 0
{
return 
PLUGIN_HANDLED
}
    new 
attacker read_data(1)

    
PlayerXP[attacker] += get_cvar_num("XP_per_kill")

    if(
PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
    
PlayerLevel[attacker] += 1

    client_print
(attackerprint_chat"[Leveler] Congratulations! You are now level [%d]!"PlayerLevel[attacker])
    if(
get_cvar_num("SaveXP") == 1) {
 
             
SaveData(attacker)
         }
         
ShowHUD(attacker)
    }   
    
ShowHUD(attacker)
    
    return 
PLUGIN_CONTINUE
}

public 
ShowHUD(id)    

    new 
HUD[51
    
    
//This is the stuff that will actually show in game.
    
format(HUD50"Level: %i XP: %i"PlayerLevel[id], PlayerXP[id]) 

    
message_begin(MSG_ONEmsgtext, {0,0,0}, id
    
write_byte(0
    
write_string(HUD
    
message_end() 
    return


Last edited by SaM.ThE.MaN; 06-02-2010 at 13:21.
SaM.ThE.MaN is offline
 



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