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Tripmines


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Author
naris
AlliedModders Donor
Join Date: Dec 2006
Plugin ID:
369
Plugin Version:
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Plant tripmines (lasermines)
    Unapprover:
    Reason for Unapproving:
    Reported not working, author inactive
    Old 06-01-2010 , 22:49   Re: Tripmines
    Reply With Quote #1

    Here is a version that I got to work without encountering any crashes or physics issues in TF2. It should also work in DoD:S, CS:S and other mods.

    It also supports team-specific tripmines, team colored lasers, restricting tripmines to a specific team, per client maximum, purchasing tripmines in CSS, etc...

    The following convars are available to customize the plugin:

    sm_tripmines_activate_time (default 2.0)
    Tripmine activation time.

    sm_tripmines_reactivate_time (default 0.5)
    Tripmine reactivation time, after touched by a teammate.

    sm_tripmines_model
    Tripmine model

    sm_tripmines_admin (admin flag character or empty)
    Admin flag required to use tripmines (empty=anyone can use tripmines)

    sm_tripmines_restrictedteam (0-3, default 0)
    Team that does NOT get any tripmines

    sm_tripmines_teamspecific (0-2, default 1)
    Allow teammates of planter to pass (0 = no | 1 = yes | 2 = also allow planter to pass)

    sm_tripmines_touch (0-1, default 0)
    Tripmines explode when touched. (0=no|1=yes)

    sm_tripmines_allowspec (1/0, default 0)
    Allow spectators to use tripmines

    sm_tripmines_type (1/0, default 1)
    Explosion type of Tripmines (0 = normal explosion | 1 = fire explosion)

    sm_tripmines_stay (0-2, default 1)
    Tripmines stay if the owner dies. (0 = no | 1 = yes | 2 = destruct)

    sm_tripmines_health (default 10)
    Tripmines Health

    sm_tripmines_radius (default 256.0)
    Tripmines Explosion Radius

    sm_tripmines_damage (default 200)
    Tripmines Explosion Damage

    sm_tripmines_maximum (default 6)
    Maximum Number of tripmines allowed to be active per client (-1=unlimited)

    sm_tripmines_allowed (default 3)
    Number of tripmines allowed per life (-1=unlimited)

    sm_tripmines_mine_color_1 (default "0 255 255")
    Mine Color (can include alpha) for team 1 (Spectators)

    sm_tripmines_mine_color_2 (default "255 0 0")
    Mine Color (can include alpha) for team 2 (Red / Allies / Terrorists)

    sm_tripmines_mine_color_3 (default "0 0 255")
    Mine Color (can include alpha) for team 3 (Blue / Axis / Counter-Terrorists)

    sm_tripmines_beam_color_1 (default "0 255 255")
    Beam Color (can include alpha) for team 1 (Spectators)

    sm_tripmines_beam_color_2 (default "255 0 0")
    Beam Color (can include alpha) for team 2 (Red / Allies / Terrorists)

    sm_tripmines_beam_color_3 (default "0 0 255")
    Beam Color (can include alpha) for team 3 (Blue / Axis / Counter-Terrorists)

    sm_tripmines_placed_sound (default "npc/roller/blade_cut.wav")
    Sound when a tripmine is placed

    sm_tripmines_removed_sound (default "npc/roller/mine/rmine_blades_in2.wav")
    Sound when a tripmine is removed

    sm_tripmines_activated_sound (default "npc/roller/mine/rmine_blades_in2.wav")
    Sound when a tripmine is activated

    sm_tripmines_reactivated_sound (default "ui/hint.wav")
    Sound when a tripmine is reactivated, after touched by a teammate

    The following convar is available in CS:S:

    sm_tripmines_cost (default 50)
    Price to purchase Tripmines in Counter-Strike (0=give mines at round start,-1=also disable buying mines)

    The following convars are available in TF2:

    sm_tripmines_scout_limit (default -1)
    Number of tripmines allowed per life for Scouts (-1=use generic variable)

    ssm_tripmines_sniper_limit (default -1)
    Number of tripmines allowed per life for Snipers (-1=use generic variable)

    sm_tripmines_soldier_limit (default -1)
    Number of tripmines allowed per life for Soldiers (-1=use generic variable)

    sm_tripmines_demoman_limit (default -1)
    Number of tripmines allowed per life for Demomen (-1=use generic variable)

    sm_tripmines_medic_limit (default -1)
    Number of tripmines allowed per life for Medics (-1=use generic variable)

    sm_tripmines_heavy_limit (default -1)
    Number of tripmines allowed per life for Heavys (-1=use generic variable)

    sm_tripmines_pyro_limit (default -1)
    Number of tripmines allowed per life for Pyros (-1=use generic variable)

    sm_tripmines_spy_limit (default -1)
    Number of tripmines allowed per life for Spys (-1=use generic variable)

    sm_tripmines_engi_limit (default -1)
    Number of tripmines allowed per life for Engineers (-1=use generic variable)

    I also added a native interface to control tipmines from another plugin
    PHP Code:
    /**
     * Assume control of the tripmines plugin
     *
     * @param plugin_only     Set to 1 to assume complete control of the Tripmines plugin.
     * @return                none
     */
    native ControlTripmines(bool:plugin_only=true);

    /**
     * Give a player one or more tripmines to plant
     *
     * @param index     Client index
     * @param number    Set to number of tripmines to give the player. (-1 is plugin default)
     * @param per_spawn Set to number of tripmines to give the player on each spawn. (-1 is plugin default)
     * @param maximum   Set to number of tripmines allowed to be active. (-1 is plugin default)
     * @return            none
     */
    native GiveTripmines(client,number=-1,per_spawn=-1,maximum=-1);

    /**
     * Takes the player's tripmines away
     *
     * @param index     Client index
     * @return            none
     */
    native TakeTripmines(client);

    /**
     * Adds one or more tripmines for the player to plant
     *
     * @param index     Client index
     * @param number    Number of tripmines to add.
     * @return            none
     */
    native AddTripmines(client,number=1);

    /**
     * Subtracts one or more tripmines for the player to plant
     *
     * @param index     Client index
     * @param number    Number of tripmines to subtract.
     * @return            none
     */
    native SubTripmines(client,number=1);

    /**
     * Returns how many tripmines a player has (or is allowed).
     *
     * @param index     Client index
     * @param allowed   Set to  true to return number allowed, otherwise
     * @return            returns number of remaining tripmines.
     */
    native HasTripmines(client,bool:allowed=false);

    /**
     * Sets (Plants) a tripmine.
     *
     * @param index     Client index
     * @return            none
     */
    native SetTripmine(client);

    /**
     * Counts how many tripmines the player has active.
     *
     * @param index     Client index
     * @return            none
     */
    native CountTripmines(client);

    /**
     * Gets called when when a tripmine is set
     * @param client     Client index of the player setting the tripmine
     */
    forward Action:OnSetTripmine(client); 
    **Updated to version 3.3
    • Added convars to set beam and mine color and alpha
    • Added sm_tripmines_allowspec convar to allow/disallow spectators to plant mines
    • Changed sm_tripmines_teamspecific to have additional setting (2) to allow planter to pass
    • Changed tripmine properties for CSS to match original plugin
    • Hooked OnTouchedByEntity for tripmines so they can't be used like stairs

    **Updated to version 3.4
    • Fixed player_spawn not getting hooked in CSS
    • Tweaked tripmine entity creation to attempt to fix invulerable tripmines

    **Updated to version 3.5
    • Added sm_tripmines_admin convar to specify admin flag to check (if any)
    • Fixed sm_tripmines_maximum not getting used if NativeControl is off
    • Changed to check TeamSpecific in addition to FriendlyFire when igniting players
    • Check TeamSpecific setting if the tripmine's owner touches the tripmine itself.
    • Disable buying tripmines in CSS when the cost is set to -1

    **Updated to version 3.6
    • Fixed admin flag check, which was backwards (only allowed non-admins)

    **Updated to version 3.7
    • Added sm_tripmines_reactivate_time to specify reactivation time, after touched by a teammate.
    • Added convars (sm_tripmines_placed_sound, sm_tripmines_removed_sound, sm_tripmines_activated_sound, sm_tripmines_reactivated_sound) to specify sounds
    • Added sm_tripmines_touch convar to enable/disable tripmines exploding when they are touched
    • Merged crash from re-creating beams fix from Quimbo
    • Merged crash from removing tripmines fix from Quimbo

    **Updated to version 3.8
    • Added sm_tripmines_health to specify tripmines health, defaults to 10.

    **Updated to version 3.9
    • Ignore deaths due to fishes that aren't actual deaths.
    • Check to ensure entities are actually created.

    **Updated to version 4.0
    • Re-factored to reduce crashes.
    Attached Files
    File Type: sp Get Plugin or Get Source (tripmines.sp - 1531 views - 50.1 KB)
    File Type: inc tripmines.inc (2.8 KB, 750 views)
    File Type: txt plugin.tripmines.txt (1.1 KB, 862 views)
    File Type: smx tripmines.smx (22.6 KB, 584 views)

    Last edited by naris; 11-07-2010 at 16:01. Reason: Added translations
    naris is offline
    dbs1989
    Member
    Join Date: Dec 2010
    Location: Denmark
    Old 09-13-2011 , 10:57   Re: Tripmines
    Reply With Quote #2

    My pc and other players are crashing when many mines explodes at the same time.
    I hanged the cvar
    Code:
     sm_tripmines_type (1/0, default 1)]
    to 0, so i removed the burn. After i changed the cvar, the pc wont crash anymore.
    NOTE: It is not a server crash, but client side crash when there are more mines that explodes at the same time

    Im running this version of tripmines version 3.5
    __________________
    dbs1989 is offline
    TheLaser
    Senior Member
    Join Date: Jan 2008
    Location: USA VA
    Old 09-13-2011 , 12:37   Re: Tripmines
    Reply With Quote #3

    Hummm

    Thats the one im using and its a great plugin but it just sad no one cares if you get credit for the kill .... as good as Naris is im really supprised he didnt or wont put that feature in .
    TheLaser is offline
    Reply



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