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CS1.5 Silencer (Reload While Silencing)


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Arkshine (91)
MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 05-29-2010 , 19:42   CS1.5 Silencer (Reload While Silencing)
Reply With Quote #1

Description:
This plugins brings back the old feature from CS1.5 times. When you are in silencing or un-silencing process you were able to reload your weapon also. Also I included a feature from CSProMod - you are able to start silencing or un-silencing your weapon, and then have no extra delay when preforming double-switch (switch to another weapon and back again).


Requires:
FakeMeta
HamSandWich


Additional info:
Tested in Counter-Strike 1.6 with amxmodx 1.8.1.


Notes:
I added 2 versions. The "cs15_silencer_csp.amxx" one includes CSProMod no-extra-delay while (un)silencing your weapon, like I said higher.

Warnings:
Use only one of the plugins you find below!


Change-Log:

* 1.1
- Fixed: Usp and m4a1 sometimes had an animation glitch when shooting.

* 1.0
- First release.
Attached Files
File Type: sma Get Plugin or Get Source (cs15_silencer.sma - 1510 views - 3.8 KB)
File Type: sma Get Plugin or Get Source (cs15_silencer_cspromod.sma - 1409 views - 3.8 KB)
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Last edited by MPNumB; 02-03-2011 at 07:09.
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MPNumB
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Old 05-29-2010 , 21:49   Re: CS1.5 Silencer (Reload While Silencing)
Reply With Quote #2

Updated to 1.1
Fixed: Usp and m4a1 sometimes had an animation glitch when shooting.

(4 and 3 downloads reseted)
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Last edited by MPNumB; 05-30-2010 at 00:07.
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SpILL
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Join Date: Oct 2009
Location: Karachi, Pakistan
Old 05-30-2010 , 06:26   Re: CS1.5 Silencer (Reload While Silencing)
Reply With Quote #3

Like when you press previous weapon button (aka Q button by default) it'll not take any time?
E.I. When I've m4a1 and deagle and when switching them deagle will not even flick for a while?
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MPNumB
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Old 05-30-2010 , 12:33   Re: CS1.5 Silencer (Reload While Silencing)
Reply With Quote #4

This plugin has 2 features:

1. In both plugins:
When are in the silencing or un-silencing process - you have ability to reload your weapon.
2. If CSPROMOD feature is enabled:
When you start to silence or un-silence your weapon and you press Q two times (switch to knife and then back to usp or m4a1) - you don't have to wait extra secondary attack delay to fire your first bullet. To understand better this try doing this without the plugin: start silencing your usp, switch to knife and back to usp really fast and start holding your fire key (mouse1). Without the plugin you will see that you still have to wait 3 seconds after you started silencing process before you can shoot no mater what. With CSPROMOD feature enabled your delay is original weapon switch delay only.

If it's still is complicated - I an make a demo.
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SpILL
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Old 05-30-2010 , 12:53   Re: CS1.5 Silencer (Reload While Silencing)
Reply With Quote #5

Oh that's better description and I failed to figure out the purpose of this plugin in above description.
Good job, thanks.
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 05-30-2010 , 13:09   Re: CS1.5 Silencer (Reload While Silencing)
Reply With Quote #6

Sounds like the CSPROMOD feature is cool. 1.5 FTW!
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bh1 BR
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Join Date: May 2010
Old 07-17-2010 , 13:43   Re: CS1.5 Silencer (Reload While Silencing)
Reply With Quote #7

the 2 plugins are for 1.6 or the other is for CS PRO MOD?
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MPNumB
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Old 08-08-2010 , 08:14   Re: CS1.5 Silencer (Reload While Silencing)
Reply With Quote #8

Both plugins are for 1.6. But use only one at a time. "_promod" postfix plugin does the same as default one, with exception that there is no silence delay when switching weapons (same feature as in CSProMod).
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-02-2010 , 12:25   Re: CS1.5 Silencer (Reload While Silencing)
Reply With Quote #9

The plugin is well coded.

Approved.


Though, I would appreciate if you could rename the offsets to the original name because they are references and you should enforce that. Also, offset 76 is not named correctly. This offset is set to game time on deploy and is used to control the shots fired (m_iShotsFired, offset 64) in ItemPostFrame(). The more you fire the less it's accurate, so the ofsfet 76 is here to decrease by 1 m_iShotsFired each 0.0225s. So the current name is not related to what does the offset. Suggestion : m_flDecreaseShotsFired.
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