I have taken the save and load scrips from another tutorial.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <vault>
#include <core>
#include <fun>
#define PLUGIN "Level Plugin"
#define VERSION "0.1"
#define AUTHOR "SaMThEMaN"
new PlayerXP[33]
new PlayerLevel[33]
new const LEVELS[6] =
{
1,
2,
4,
8,
16,
32
}
new msgtext
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("sv_Leveler", "1")
register_event("DeathMsg", "DeathMsg", "a")
register_clcmd("say /level", "Level")
register_clcmd("say_team /level", "Level")
register_cvar("XP_per_kill", "1")
}
public Level(id)
{
client_print(id, print_chat, "^x04[Leveler] You are level %d and you have %d XP", PlayerLevel[id], PlayerXP[id])
}
public SaveXP(id)
{
new authid[32];
get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64];
format(vaultkey,63,"Plvl-%s-xp",authid);
format(vaultdata,63,"%d",PlayerXP[id]);
set_vaultdata(vaultkey,vaultdata);
format(vaultkey,63,"Plvl-%s-level",authid);
format(vaultdata,63,"%d",PlayerLevel[id]);
set_vaultdata(vaultkey,vaultdata);
}
public LoadXP(id)
{
new authid[32];
get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64];
format(vaultkey,63,"Plvl-%s-xp",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerXP[id] = str_to_num(vaultdata);
format(vaultkey,63,"Plvl-%s-level",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerLevel[id] = str_to_num(vaultdata);
}
public client_connect(id)
{
if(get_cvar_num("SaveXP") == 1) {
LoadXP(id)
client_print(id, print_chat, "[Leveler] XP Loaded!")
client_print(id, print_chat, "[Leveler] You are level %d and %d XP", PlayerLevel[id], PlayerXP[id])
}
}
public client_disconnect(id)
{
if(get_cvar_num("SaveXP") == 1) {
SaveXP(id)
}
}
public DeathMsg()
{
if(get_cvar_num("sv_Leveler") == 0)
{
return PLUGIN_HANDLED
}
new attacker = read_data(1)
PlayerXP[attacker] += get_cvar_num("XP_per_kill")
if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
PlayerLevel[attacker] += 1
client_print(attacker, print_chat, "[Leveler] Congratulations! You are now level [%d]!", PlayerLevel[attacker])
if(get_cvar_num("SaveXP") == 1) {
SaveXP(attacker)
}
ShowHUD(attacker)
}
ShowHUD(attacker)
return PLUGIN_CONTINUE
}
public ShowHUD(id)
{
new HUD[51]
//This is the stuff that will actually show in game.
format(HUD, 50, "Level: %d XP: %d", PlayerLevel[id], PlayerXP[id])
message_begin(MSG_ONE, msgtext, {0,0,0}, id)
write_byte(0)
write_string(HUD)
message_end()
return
}