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n0obie4life
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Join Date: Dec 2004
Old 06-07-2005 , 09:37   water
Reply With Quote #1

is it possible to add water into a map?

like fy_iceworld through a plugin?
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CoolKiller
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Join Date: Jun 2005
Location: Denmark
Old 06-07-2005 , 09:49   Nope
Reply With Quote #2

Nope, as a mapper i know this is impossible.. Water in a map is added as a brush entity when mapping, this is a part of the map, and as i found out, you can only add entitys, sprites and decals into a map with AMXX, not brushes.. Someone please correct me if im wrong, but i mean this is how it is
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n0obie4life
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Old 06-08-2005 , 07:33  
Reply With Quote #3

k thanks
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T(+)rget
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Join Date: Mar 2004
Old 06-08-2005 , 21:47  
Reply With Quote #4

Should be possible since water is after all an entity.

I've removed it from a map, so if you can do that you should be able to add it back again.

as_oilrig, much fun to watch people jump to their deaths
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Silverice146
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Join Date: Mar 2005
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Old 06-08-2005 , 22:55  
Reply With Quote #5

lol hilarious

ya your right, and cool your a mapper?
well theres 3 ways to make water as an entity

1. Create a brush with the !WATERBLUE texture
2. Again create a brush, then turn it into an entity, func_water(this can be lit from outside)
3. (Most complicated)Create a brush where you want the water to be, give it a SCROLL texture, then turn it into a func_conveyor with the speed and direction you want it to be, then make a copy and turn it into a func_water, with a render type of TEXTURE, and and renderfx amount of 0, this makes it invisible, then make a last copy of the func_conveyor and make it a trigger_push and BAM you done

lol got it off of VERC(i remebered all except #3)
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n0obie4life
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Old 06-08-2005 , 23:42  
Reply With Quote #6

Quote:
Originally Posted by T(+)rget
Should be possible since water is after all an entity.

I've removed it from a map, so if you can do that you should be able to add it back again.

as_oilrig, much fun to watch people jump to their deaths
care to show how?

and if it a vexdum thing...nvm .
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CoolKiller
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Old 06-09-2005 , 11:42   Well
Reply With Quote #7

Quote:
Originally Posted by Silverice146
lol hilarious

ya your right, and cool your a mapper?
well theres 3 ways to make water as an entity

1. Create a brush with the !WATERBLUE texture
2. Again create a brush, then turn it into an entity, func_water(this can be lit from outside)
3. (Most complicated)Create a brush where you want the water to be, give it a SCROLL texture, then turn it into a func_conveyor with the speed and direction you want it to be, then make a copy and turn it into a func_water, with a render type of TEXTURE, and and renderfx amount of 0, this makes it invisible, then make a last copy of the func_conveyor and make it a trigger_push and BAM you done

lol got it off of VERC(i remebered all except #3)
Well silverice, he is talking about doing this TROUGH a plugin..!, not by mapping!
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Silverice146
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Old 06-09-2005 , 16:39  
Reply With Quote #8

lol yes i know, but im just pointing out that all water things are entitys

soo in theory he should be able too, and even be able to make a whole make out of entitys like func_walls,
cool you are a newb arent you lol and that has nothing to do with any of your posts

just the fact that under ur name it says newbie
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SuperMechaCow
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Join Date: May 2005
Location: At my computer
Old 06-11-2005 , 18:41  
Reply With Quote #9

this is kinda an old post but i'd like to point out from my experinece as a mapper that water is a brush based entity, whereas something like a chicken shooting out your ass is a point-class entity.

now i don't know about small, but i know enough to tell you that if you wanted to add water you'd have to somehow define at least six points of origin for the corners of a block of water,

i believe, and correct me if i'm wrong, amx is only good for creating POINT CLASS entities, which are like decals, hostages, spawn points, weapons in the world, sprites, and models. things that only need ONE set of coordinates. x, y, z. brush base covers things such as buyzones, rescue zones, bombzones, doors, trains, breakables, pushables, conveyers, and... water. these could have between 6 and 129847528642398 points for ONE BRUSH, and these things can be dozens and dozens and hundreds of brushes bound together. well... it's not likely but the game allows for that to happen.

I know you can take water and buyzones, bombzones, at whatnot OUT of the map using one function, but i don't believe you can put brushbased into the map.

that's why the plugins like INSTANT WALL and the AMX Meta Map that always changes features create their walls from models and point-based entities, not brushes.

P.S.: buyzones, bombzones, and rescue zones can be point class too, but only if made that way in the map.
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v3x
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Join Date: Oct 2004
Location: US
Old 06-11-2005 , 20:22  
Reply With Quote #10

Aren't all water entities classname's func_water?
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