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Member
Join Date: Mar 2005
Location: In a box
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06-08-2005
, 22:55
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#5
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lol hilarious
ya your right, and cool your a mapper?
well theres 3 ways to make water as an entity
1. Create a brush with the !WATERBLUE texture
2. Again create a brush, then turn it into an entity, func_water(this can be lit from outside)
3. (Most complicated)Create a brush where you want the water to be, give it a SCROLL texture, then turn it into a func_conveyor with the speed and direction you want it to be, then make a copy and turn it into a func_water, with a render type of TEXTURE, and and renderfx amount of 0, this makes it invisible, then make a last copy of the func_conveyor and make it a trigger_push and BAM you done
lol got it off of VERC(i remebered all except #3)
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