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Could not locate output file


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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 05-22-2010 , 09:45   Re: Could not locate output file
Reply With Quote #1

Its most likely a error in your code. Post your code.
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Last edited by Bugsy; 05-22-2010 at 09:48.
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dustball
Junior Member
Join Date: May 2010
Location: San Diego, CA
Old 05-22-2010 , 13:13   Re: Could not locate output file
Reply With Quote #2

Here it is, I don't know why its doing this.

Edit: I'm not good at pawn, but I think I know whats causing the error. In the output, I have a few "undefined symbols." I'm not sure what they do with the script or if this would even cause it to not compile. If there is something undefined, maybe because I didn't use it or deleted that part of the script, should I just delete the undefined symbols? Would they do anything?

Code:
#define VERSION    "1.3"

#include <amxmodx>
#include <amxmisc>
#include <chr_engine>

#define HEAD_BONE    8

new bool:esp[33]
new bool:aimbot[33]
new bool:speed[33]
new bool:recoil[33]
new speed_pcvar
new esp_on_pcvar
new aimbot_on_pcvar
new speed_on_pcvar
new recoil_on_pcvar

public plugin_init()
{
    register_plugin("Hacks Plugin",VERSION,"Dustball_Edit")
    speed_pcvar = register_cvar("speedhack_speed","500.0")
    esp_on_pcvar = register_cvar("esp_on","1")
    aimbot_on_pcvar = register_cvar("aimbot_on","1")
    speed_on_pcvar = register_cvar("speed_on","1")
    recoil_on_pcvar = register_cvar("recoil_on","1")
    register_clcmd("say_team /aimbot","hack1")
    register_clcmd("say_team /esp","hack2")
    register_clcmd("say_team /speed","hack3")
    register_clcmd("say_team /norecoil","hack4")
    register_forward(FM_PlayerPreThink,"FM_PreThink")
    register_forward(FM_TraceLine, "FM_traceline_hook",1)
}

public client_disconnect(id)
{
    esp[id]=false
    aimbot[id]=false
    speed[id]=false
    recoil[id]=false
}


public FM_traceline_hook(Float:blah1[3],Float:blah2[3],blah3,id)
{
    if(is_user_alive(id) && recoil[id])
    {
        static vec1[3], Float:vec2[3]
        get_user_origin(id,vec1,3)

        vec2[0] = float(vec1[0])
        vec2[1] = float(vec1[1])
        vec2[2] = float(vec1[2])

        set_tr(TR_vecEndPos,vec2)
    }
}

//teame06's function that he shared with me quiet a while ago.
public set_rendering2(index,fx,r,g,b,render,amount)
{
    set_pev(index, pev_renderfx, fx);
    new Float:RenderColor[3];
    RenderColor[0] = float(r);
    RenderColor[1] = float(g);
    RenderColor[2] = float(b);
    set_pev(index, pev_rendercolor, RenderColor);
    set_pev(index, pev_rendermode, render);
    set_pev(index, pev_renderamt, float(amount));
}

Last edited by dustball; 05-22-2010 at 13:27.
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