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Xp Leveler


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Brreaker
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Join Date: Oct 2009
Location: Constanta, Romania
Old 05-21-2010 , 09:32   Re: Xp Leveler
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Quote:
Originally Posted by SaM.ThE.MaN View Post
Hi,

I am trying to make this plugin.
Description:
Each time you get a level your hp increases by 1.

But i cant seem to get the code to work.

Can some one please help me :
As I see over here, you only add hp when the client executes "say /me"...You can do like this:

Quote:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <vault>

new PlayerXP[33]
new PlayerLevel[33]

new msgtext

new const LEVELS[6] = {
1,
2,
4,
8,
16,
32
}

public plugin_init()
{
register_plugin("Lvler", "1.0", "SaM")

register_cvar("sv_Leveler", "1")

register_event("Level, "Level", "a")
RegisterHam(Ham_Spawn, "player", "fwdHamSpawn")

register_cvar("XP_per_kill", "1")

register_clcmd("say /me", "Hp")
register_clcmd("say_team /me", "Hp")
}

public fwdHamSpawn(id) {

set_user_health(id, get_user_health(id) + PlayerLevel[id])
return HAM_IGNORED

}


public Hp(id)
{
set_user_health ( 1, PlayerLevel )
}

public SaveXP(id)
{
new authid[32];
get_user_authid(id,authid,31);

new vaultkey[64], vaultdata[64];

format(vaultkey,63,"ANIMAL-%s-class",authid);
format(vaultdata,63,"%d",PlayerClass[id]);
set_vaultdata(vaultkey,vaultdata);

format(vaultkey,63,"ANIMAL-%s-xp",authid);
format(vaultdata,63,"%d",PlayerXP[id]);
set_vaultdata(vaultkey,vaultdata);

format(vaultkey,63,"ANIMAL-%s-level",authid);
format(vaultdata,63,"%d",PlayerLevel[id]);
set_vaultdata(vaultkey,vaultdata);
}

public LoadXP(id)
{
new authid[32];
get_user_authid(id,authid,31);

new vaultkey[64], vaultdata[64];

format(vaultkey,63,"ANIMAL-%s-class",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerClass[id] = str_to_num(vaultdata);

format(vaultkey,63,"ANIMAL-%s-xp",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerXP[id] = str_to_num(vaultdata);

format(vaultkey,63,"ANIMAL-%s-level",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerLevel[id] = str_to_num(vaultdata);
}

public client_connect(id)
{
if(get_cvar_num("SaveXP") == 1) {

LoadXP(id)

client_print(id, print_chat, "[Animal Mod] XP Loaded!")
client_print(id, print_chat, "[Animal Mod] You are a %s with level %s and %s XP", PlayerClass[id], PlayerLevel[id], PlayerXP[id])
}
}

public client_disconnect(id)
{
if(get_cvar_num("SaveXP") == 1) {

SaveXP(id)
}
}

public Level()
{
if(get_cvar_num("sv_Leveler") == 0) {
return PLUGIN_HANDLED
}

new attacker = read_data(1)

if(PlayerClass[attacker] == CLASS_NOTHING) {
return PLUGIN_HANDLED
}

if(PlayerLevel[attacker] == 6) {
return PLUGIN_HANDLED
}

PlayerXP[attacker] += get_cvar_num("XP_per_kill")

if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {

PlayerLevel[attacker] += 1

client_print(attacker, print_chat, "[Beast] Congratulations! You are now level %i!", PlayerLevel[attacker])

if(get_cvar_num("SaveXP") == 1) {

SaveXP(attacker)
}

ShowHUD(attacker)
}

ShowHUD(attacker)

return PLUGIN_CONTINUE
}

public ShowHUD(id)
{
new HUD[51]
format(HUD, 50, "[%s]Level: %i XP: %i", CLASSES[PlayerClass[id]], PlayerLevel[id], PlayerXP[id])

message_begin(MSG_ONE, msgtext, {0,0,0}, id)
write_byte(0)
write_string(HUD)
message_end()
return
}
Untested, should work though...
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