Something like...
Code:
stock set_team_glow(iTeam, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 20)
{
new Float:color[3];
color[0] = Float:r;
color[1] = Float:g;
color[2] = Float:b;
new iPlayers[32];
new iNum;
get_players(iPlayers, iNum);
new index;
for(new i = 0;i < iNum; i++)
{
index = Players[i];
if(is_user_alive(index) && cs_get_user_team(index) == iTeam)
{
set_pev(index,pev_renderfx,kRenderFxGlowShell);
set_pev(index,pev_rendercolor,color);
set_pev(index,pev_rendermode,render);
set_pev(index,pev_renderamt,amount);
}
}
return 1;
}
?
Not tested
if u use it,needs #include <cstrike>