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Working radius damage function with id


  
 
 
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Wuu
Member
Join Date: Apr 2008
Old 05-20-2010 , 11:53   Re: Working radius damage function with id
Reply With Quote #3

Its always return true, doesn't mater if player is close or not. Basicly its killing everybody on map.
Cant this function use get_distance ( origin1[3], origin2[3] ) instead of sqroot ?

I use your code, and it works wit get_distance. Or i am wrong?
PHP Code:
public fire_rocket_origin(id) {
    new 
cordinates[3]
    
cordinates[0] = (PlayerOrigin0+random_num(-400,400)) // title random
    
cordinates[1] = (PlayerOrigin1+random_num(-400,400))
    
cordinates[2] = (PlayerOrigin2)
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY// Explosion
        
write_byte(3)
        
write_coord(cordinates[0])
        
write_coord(cordinates[1])
        
write_coord(cordinates[2])
        
write_short(g_sModelIndexFireball)
        
write_byte(random_num(020) + 50)
        
write_byte(12)
        
write_byte(0)
    
message_end()
    
    new 
o[3], CsTeams:team,dist 
    team 
cs_get_user_team(id)
    for(new 
i=1i<=g_max_playersi++){
        if(!
is_user_alive(i) || (id==i) || (team == cs_get_user_team(i)))
            continue
        
get_user_origin(io)
        
dist get_distance(cordinates,o// getting distance
        
if( dist 250// Ok
            
continue
        
client_printidprint_chat"Distance: %d units"dist )
        
dist = (255 dist// reverting damage bigger distance, smaller damage   
        
ExecuteHam(Ham_TakeDamage,i0idfloat(dist) ,DMG_FALL// Doing damage
    
}
    
airstrikePlayerId 0


Last edited by Wuu; 05-20-2010 at 12:28.
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