this is kinda an old post but i'd like to point out from my experinece as a mapper that water is a brush based entity, whereas something like a chicken shooting out your ass is a point-class entity.
now i don't know about small, but i know enough to tell you that if you wanted to add water you'd have to somehow define at least six points of origin for the corners of a block of water,
i believe, and correct me if i'm wrong, amx is only good for creating POINT CLASS entities, which are like decals, hostages, spawn points, weapons in the world, sprites, and models. things that only need ONE set of coordinates. x, y, z. brush base covers things such as buyzones, rescue zones, bombzones, doors, trains, breakables, pushables, conveyers, and... water. these could have between 6 and 129847528642398 points for ONE BRUSH, and these things can be dozens and dozens and hundreds of brushes bound together. well... it's not likely but the game allows for that to happen.
I know you can take water and buyzones, bombzones, at whatnot OUT of the map using one function, but i don't believe you can put brushbased into the map.
that's why the plugins like INSTANT WALL and the AMX Meta Map that always changes features create their walls from models and point-based entities, not brushes.
P.S.: buyzones, bombzones, and rescue zones can be point class too, but only if made that way in the map.
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~Moo
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