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Xp Leveler


  
 
 
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SaM.ThE.MaN
Senior Member
Join Date: Jan 2010
Old 05-19-2010 , 14:59   Xp Leveler
Reply With Quote #1

Hi,

I am trying to make this plugin.
Description:
Each time you get a level your hp increases by 1.

But i cant seem to get the code to work.

Can some one please help me :

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <vault>

new PlayerXP[33]
new 
PlayerLevel[33]

new 
msgtext

new const LEVELS[6] = {
    
1
    
2
    
4
    
8,
    
16,
    
32
}

public 
plugin_init()
{
    
register_plugin("Lvler""1.0""SaM")
    
    
register_cvar("sv_Leveler""1")
    
    
register_event("Level, "Level", "a") 
    
    register_cvar("
XP_per_kill", "1")
    
    register_clcmd("
say /me", "Hp")
    register_clcmd("
say_team /me", "Hp")
}

public Hp(id)
 {
  set_user_health ( 1, PlayerLevel ) 
 }

public SaveXP(id)
{
    new authid[32]; 
    get_user_authid(id,authid,31); 

    new vaultkey[64], vaultdata[64]; 
  
    format(vaultkey,63,"
ANIMAL-%s-class",authid); 
    format(vaultdata,63,"
%d",PlayerClass[id]); 
    set_vaultdata(vaultkey,vaultdata); 

    format(vaultkey,63,"
ANIMAL-%s-xp",authid); 
    format(vaultdata,63,"
%d",PlayerXP[id]); 
    set_vaultdata(vaultkey,vaultdata); 

    format(vaultkey,63,"
ANIMAL-%s-level",authid); 
    format(vaultdata,63,"
%d",PlayerLevel[id]); 
    set_vaultdata(vaultkey,vaultdata);


public LoadXP(id)
{
    new authid[32]; 
    get_user_authid(id,authid,31); 

    new vaultkey[64], vaultdata[64]; 

    format(vaultkey,63,"
ANIMAL-%s-class",authid); 
    get_vaultdata(vaultkey,vaultdata,63); 
    PlayerClass[id] = str_to_num(vaultdata); 

    format(vaultkey,63,"
ANIMAL-%s-xp",authid); 
    get_vaultdata(vaultkey,vaultdata,63); 
    PlayerXP[id] = str_to_num(vaultdata);   

    format(vaultkey,63,"
ANIMAL-%s-level",authid); 
    get_vaultdata(vaultkey,vaultdata,63);
    PlayerLevel[id] = str_to_num(vaultdata);  


public client_connect(id)
{
    if(get_cvar_num("
SaveXP") == 1) {
       
         LoadXP(id)

         client_print(id, print_chat, "
[Animal ModXP Loaded!")
         client_print(id, print_chat, "
[Animal ModYou are a %s with level %and %s XP", PlayerClass[id], PlayerLevel[id], PlayerXP[id])
    }
}

public client_disconnect(id)
{
    if(get_cvar_num("
SaveXP") == 1) {
    
         SaveXP(id)
    }
}

public Level()
{
    if(get_cvar_num("
sv_Leveler") == 0) {
         return PLUGIN_HANDLED
    }
    
    new attacker = read_data(1)
    
    if(PlayerClass[attacker] == CLASS_NOTHING) {
         return PLUGIN_HANDLED
    }
    
    if(PlayerLevel[attacker] == 6) {
         return PLUGIN_HANDLED
    }
            
    PlayerXP[attacker] += get_cvar_num("
XP_per_kill") 
    
    if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
     
         PlayerLevel[attacker] += 1
         
         client_print(attacker, print_chat, "
[BeastCongratulationsYou are now level %i!", PlayerLevel[attacker])

         if(get_cvar_num("
SaveXP") == 1) {
 
              SaveXP(attacker)
         }
         
         ShowHUD(attacker)
    }   
    
    ShowHUD(attacker)
    
    return PLUGIN_CONTINUE
}

public ShowHUD(id)    

    new HUD[51]
    format(HUD, 50, "
[%s]Level: %i XP: %i", CLASSES[PlayerClass[id]], PlayerLevel[id], PlayerXP[id]) 

    message_begin(MSG_ONE, msgtext, {0,0,0}, id) 
    write_byte(0) 
    write_string(HUD) 
    message_end() 
    return

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