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Silent Hill Mod v1.1


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Pilat100
Member
Join Date: Sep 2009
Old 05-13-2010 , 07:32   Re: Silent Hill Mod v1.1
Reply With Quote #211

Same
error ai top

L 03/17/2010 - 1715: [AMXX] Run time error 10 (plugin "sh_revive.amxx") (native "get_pcvar_num") - debug not enabled!
L 03/17/2010 - 1715: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 03/17/2010 - 172:47: Start of error session.
L 03/17/2010 - 172:47: Info (map "de_dust") (file "addons/amxmodx/logs/error_20100317.log")
L 03/17/2010 - 172:47: Invalid CVAR pointer
L 03/17/2010 - 172:47: [AMXX] Displaying debug trace (plugin "sh_revive.amxx")
L 03/17/2010 - 172:47: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 03/17/2010 - 172:47: [AMXX] [0] sh_revive.sma::EVENTS_CmdStart (line 109)
L 03/17/2010 - 172:47: Invalid CVAR pointer
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abdul-rehman
Veteran Member
Join Date: Jan 2010
Location: Khi, Pakistan
Old 05-13-2010 , 08:03   Re: Silent Hill Mod v1.1
Reply With Quote #212

Use zombie Plague 4.3 + New Modes 1.5
there link is in my signature..
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My Plugins For ZP

Inactive due to College and Studies
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lega
BANNED
Join Date: Feb 2010
Location: Osijek
Old 05-13-2010 , 13:34   Re: Silent Hill Mod v1.1
Reply With Quote #213

Quote:
Originally Posted by abdul-rehman View Post
Use zombie Plague 4.3 + New Modes 1.5
there link is in my signature..
is there a silent hill siren ?

is there a battle that works like in 2 dimensions....

when in one dimension Terror (zombies) always see CT, but cannot hurt them., CT dont see Terror until siren goes off......


Then all hell let loose.

Make that mod. It will be more popular then zombie.
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hebusletroll
Senior Member
Join Date: Apr 2006
Old 05-19-2010 , 05:38   Re: Silent Hill Mod v1.1
Reply With Quote #214

Hello, I think that your mod will be better with specific custom map that allow changing Wall texture in real time (it's possible with GoldSrc [CS 1.6/CZ]) To remove the Sky, i think that creating some black block in good position will be so great.

It's a good thing : i will explain how to made theses map later
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killershock
New Member
Join Date: May 2010
Old 05-23-2010 , 16:57   Re: Silent Hill Mod v1.1
Reply With Quote #215

hello, i have the same problem as pilat100, please help me :<.

Is this solution of abdul-rehman works??
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Erdener
Senior Member
Join Date: Apr 2010
Location: Turkey
Old 06-28-2010 , 04:29   Re: Silent Hill Mod v1.1
Reply With Quote #216

You've achieved a very good job. ;)
Thank you very much.!!!
But, Errors in the game but I'm getting this error what does this mean?
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Erdener
Senior Member
Join Date: Apr 2010
Location: Turkey
Old 06-28-2010 , 04:32   Re: Silent Hill Mod v1.1
Reply With Quote #217

After the game, to throw
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nisam_ja
BANNED
Join Date: Sep 2008
Location: osijek
Old 06-28-2010 , 08:14   Re: Silent Hill Mod v1.1
Reply With Quote #218

Quote:
Originally Posted by Erdener View Post
After the game, to throw
I think mine version is buggy but i am not sure , (maybe config is faulty) ...

can you send me yours cfg ?

Well, when NOT IN HELL , gameplay is like - when i am human\monster i dont see anyone else playing.. It is dumb . Is this bug ?

help
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Alphadios
Junior Member
Join Date: Jan 2010
Old 06-28-2010 , 14:14   Re: Silent Hill Mod v1.1
Reply With Quote #219

hi guys. you can give me a silent hill server ?
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BlueFordtTruck
New Member
Join Date: Jul 2010
Old 07-02-2010 , 13:39   Re: Silent Hill Mod v1.1
Reply With Quote #220

Hey guys! I saw this and I was like WOW!!! But I haven't used AMX and my dedicated server for several years and I want try this mod but can some one tell me how to activate it when im in game? I dont know how to use my plug ins any more....
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