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TE_MULTIGUNSHOT usage


  
 
 
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abdul-rehman
Veteran Member
Join Date: Jan 2010
Location: Khi, Pakistan
Old 05-16-2010 , 03:36   Re: TE_MULTIGUNSHOT usage
Reply With Quote #4

Quote:
Originally Posted by wrecked_ View Post
Code:
#define TE_MULTIGUNSHOT 126 // Much more compact shotgun message</p><p>// This message is used to make a client approximate a 'spray' of gunfire.</p><p>// Any weapon that fires more than one bullet per frame and fires in a bit of a spread is</p><p>// a good candidate for MULTIGUNSHOT use. (shotguns)</p><p>//</p><p>// NOTE: This effect makes the client do traces for each bullet, these client traces ignore</p><p>//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb sp; entities that have studio models.Traces are 4096 long.


Wrecked_ how do you write in code tags with color bcoz when i write it i get black color see:
Code:
#define TE_MULTIGUNSHOT 126 // Much more compact shotgun message
// This message is used to make a client approximate a 'spray' of gunfire.
// Any weapon that fires more than one bullet per frame and fires in a bit of a spread is
// a good candidate for MULTIGUNSHOT use. (shotguns)
//
// NOTE: This effect makes the client do traces for each bullet, these client traces ignore
// entities that have studio models.Traces are 4096 long.
And when i qouted what you have written in code..you can see this mess like this
<p> Hi </p>
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Last edited by abdul-rehman; 05-16-2010 at 03:38.
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