Quote:
Originally Posted by abdul-rehman
What is TE_MULTIGUNSHOT supposed to do any way and why do u need it...??
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Code:
#define TE_MULTIGUNSHOT 126 // Much more compact shotgun message
// This message is used to make a client approximate a 'spray' of gunfire.
// Any weapon that fires more than one bullet per frame and fires in a bit of a spread is
// a good candidate for MULTIGUNSHOT use. (shotguns)
//
// NOTE: This effect makes the client do traces for each bullet, these client traces ignore
// entities that have studio models.Traces are 4096 long.
@OP - This should answer your question of the directions.
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