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TE_MULTIGUNSHOT usage


  
 
 
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wrecked_
Veteran Member
Join Date: Jan 2010
Location: New York (GMT-5)
Old 05-15-2010 , 16:04   Re: TE_MULTIGUNSHOT usage
Reply With Quote #3

Quote:
Originally Posted by abdul-rehman View Post
What is TE_MULTIGUNSHOT supposed to do any way and why do u need it...??
Code:
#define TE_MULTIGUNSHOT             126      // Much more compact shotgun message // This message is used to make a client approximate a 'spray' of gunfire. // Any weapon that fires more than one bullet per frame and fires in a bit of a spread is // a good candidate for MULTIGUNSHOT use. (shotguns) // // NOTE: This effect makes the client do traces for each bullet, these client traces ignore //       entities that have studio models.Traces are 4096 long.

@OP - This should answer your question of the directions.
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