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Sourcemod exploit ?


  
 
 
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egor1908
Veteran Member
Join Date: Sep 2009
Old 05-12-2010 , 03:40   Re: Sourcemod exploit ?
Reply With Quote #18

Quote:
Originally Posted by Afronanny View Post
VAC may ban for loading SourceMod in the future, or even now. Since we don't know exactly what VAC looks for or bans for, we cannot say for sure if VAC will ban for it or not. So far, VAC hasn't banned people because they used SourceMod client-side, but that does not mean that it is undetected. Sourcemod does alter the game dll, and it does alter memory. VAC just doesn't seem to care. That may change in the future.
I'd say it's almost the same as creating a listen server and use sourcemod on it. You can change some cvars, "forget" to change them back and then join a pub game. Thie only way to detect if someone's cheating with SM is to perform some checks (IMO), but this could aswell be a situation i described above.


Quote:
Originally Posted by Sreaper View Post
Im not sure if i'm interpreting the quote by Jag correctly, but from what im understanding is that his intention was to use an exploit for the intention of gaining an advantage on some other server he has no admin rights on. Isn't this considered speedhacking? Am I following this correctly? O_o
No, you're somehow not. Using sourcemod the way OP is talking is: Greatly increasy brightness, enable speedhack, wallhack and even more things.

Last edited by egor1908; 05-12-2010 at 03:42.
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