Raised This Month: $ Target: $400
 0% 

Powers of Neo (Scripting Help)


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
SillyElla
New Member
Join Date: May 2010
Old 05-11-2010 , 19:22   Powers of Neo (Scripting Help)
Reply With Quote #1

I had a moment of inspiration the other day to create my own plugin. I have been having a bit of trouble with that so far, though...

I understand how things work pretty well, and when I read an SMA file written by someone else, I understand, generaly, what everything does. I am skilled enough to edit some things, even copy and past parts of already designed plugins together to create something I like... but I have yet to learn how to write the code, from scratch, on my own.

I spent probably way too many hours yesterday trying to figure out the ins and outs of designing my own plugin, and I have come to a point where I realize that I am not going to accomplish anything until I ask for help...

The plugin I want to design is a run-off of PM's Neo Reloaded Superhero.
http://forums.alliedmods.net/showthr...t=Neo+Reloaded

What I would like is a toggle command that all admins with a certain level of access can use to trigger all players entering a Matrix Phase.

When the last of all admins let go of this button, if there were more than one, everyone will leave the Matrix Phase.

There will be x seconds minimum time for everyone to be in the Matrix Phase, and y seconds of a cooldown before the matrix phase can be activated again where x is the durration of the sound used to represent entering the Matrix Phase, and y is the durration of the sound used to represent leaving the Matrix Phase.

My order of operations for scripting this is as follows:
Code:
The Powers of Neo
{
On activation of Toggle key +BulletTime
 Set the status ActivatingBulletTime as True for that individual player
 If no other person has the status ActivatingBulletTime set to true {
  If cooldown countdown timer = 0 {
   Lower speed of all non-admin players
   Lower speed of all admin players
   Lower gravity of all non-admin players
   Lower gravity of all admin players
   Lower bullet speed of all non-admin players
   Lower bullet speed of all admin players
   Give bullet trails to all bullets
   Gives admins the ability to stop bullets that enter a certain distance from them
   If bullettime countdown timer = 0
    Play bullettime_start.wav to all players
    Start bullettime countdown timer of 2 seconds
   Else {
    Remove task that waits for bullettime countdown
   }
  }
  Else {
   Set task to wait for cooldown countdown
    When cooldown countdown hits 0
     Lower speed of all non-admin players
     Lower speed of all admin players
     Lower gravity of all non-admin players
     Lower gravity of all admin players
     Lower bullet speed of all non-admin players
     Lower bullet speed of all admin players
     Give bullet trails to all bullets
     Gives admins the ability to stop bullets that enter a certain distance from them
     Play bullettime_start.wav to all players
     Start bullettime countdown timer of 2 seconds
  }
 }
}
On activation of Toggle key -BulletTime {
 Set the status ActivatingBulletTime as False for that individual player
 If no other person has the status ActivatingBulletTime set to true {
  If cooldown countdown timer = 0 {
   If bullettime countdown timer = 0 {
    Return Speed of all players to default
    Return Gravity of all players to default
    Return Speed of all bullets to default
    Remove bullet trails
    Removes the ability to stop bullets from admins
    Play bullettime_end.wav to all players
    start cooldown countdown timer of 2 seconds
   }
   Else {
    Set task to wait for bullettime countdown
     When bullet countdown hits 0
      Return Speed of all players to default
      Return Gravity of all players to default
      Return Speed of all bullets to default
      Remove bullet trails
      Removes the ability to stop bullets from admins
      Play bullettime_end.wav to all players
      start cooldown countdown timer of 2 seconds
   }
  }
  Else {
   Remove task that waits for cooldown countdown
  }
 }
}
It may be a bit too much to ask, but I was wondering if someone can help me script this so I can understand how each of these things works in the language. Pretty Please? ^.^

Mewing,
SillyElla
__________________
"And if it all falls apart, I will know deep in my heart, the only dream that mattered had come true. In this life, I was loved by you."

Last edited by SillyElla; 05-11-2010 at 19:25. Reason: Typos
SillyElla is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:36.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode