Raised This Month: $ Target: $400
 0% 

Remove On New Round


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
edgaras85
Senior Member
Join Date: Mar 2010
Location: Lithuania
Old 05-11-2010 , 15:03   Remove On New Round
Reply With Quote #1

PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#define VERSION "1.1"
new const g_szClassname[] = "colored_smokenade";
new 
g_szSmokeSprites];
new 
g_Cvar_Enabled;
public 
plugin_init( ) {
 
register_plugin"Colored Smoke"VERSION"xPaw" );
 
 
register_cvar"colored_smoke"VERSIONFCVAR_SERVER FCVAR_SPONLY );
 
set_cvar_string"colored_smoke"VERSION );
 
 
g_Cvar_Enabled register_cvar"sv_colored_smoke""1" );
 
 
register_forwardFM_EmitSound"FwdEmitSound" );
 
register_touchg_szClassname"worldspawn""FwdTouch_FakeSmoke" );
 
register_thinkg_szClassname"FwdThink_FakeSmoke" );
}
public 
plugin_precache( ) {
 
g_szSmokeSprites] = precache_model"sprites/gas_puff_01y.spr" );
 
g_szSmokeSprites] = precache_model"sprites/gas_puff_01r.spr" );
 
g_szSmokeSprites] = precache_model"sprites/gas_puff_01b.spr" );
 
g_szSmokeSprites] = precache_model"sprites/gas_puff_01g.spr" );
 
g_szSmokeSprites] = precache_model"sprites/gas_puff_01m.spr" );
 
g_szSmokeSprites] = precache_model"sprites/gas_puff_01o.spr" );
 
 
precache_sound"weapons/grenade_hit1.wav" );
}
public 
FwdEmitSoundiOrigEntiChannel, const szSample[], Float:fVolFloat:fAttniFlagsiPitch ) {
 new 
iCvar get_pcvar_numg_Cvar_Enabled );
 if( 
iCvar ) {
  static const 
szSmokeSound[] = "weapons/sg_explode.wav";
  
  if( 
equalszSampleszSmokeSound ) ) {
   
// cache origin, angles and model
   
new Float:vOrigin], Float:vAngles], szModel64 ], iOwner;
   
iOwner entity_get_edictiOrigEntEV_ENT_owner );
   
entity_get_vectoriOrigEntEV_VEC_originvOrigin );
   
entity_get_vectoriOrigEntEV_VEC_anglesvAngles );
   
entity_get_stringiOrigEntEV_SZ_modelszModelcharsmaxszModel ) );
   
   
// remove entity from world
   
entity_set_vectoriOrigEntEV_VEC_originFloat:{ 9999.99999.99999.9 } );
   
entity_set_intiOrigEntEV_INT_flagsFL_KILLME );
   
   
// create new entity
   
new iEntity create_entity"info_target" );
   if( 
iEntity ) {
    
entity_set_stringiEntityEV_SZ_classnameg_szClassname );
    
    
entity_set_originiEntityvOrigin );
    
entity_set_vectoriEntityEV_VEC_anglesvAngles );
    
    
entity_set_intiEntityEV_INT_movetypeMOVETYPE_TOSS );
    
entity_set_intiEntityEV_INT_solidSOLID_BBOX );
    
    
entity_set_floatiEntityEV_FL_nextthinkget_gametime( ) + 21.5 );
    
entity_set_floatiEntityEV_FL_gravity0.5 );
    
entity_set_floatiEntityEV_FL_friction0.8 );
    
    
entity_set_modeliEntityszModel );
    
    new 
Float:vVelocity];
    
vVelocity] = random_float( -220.0220.0 );
    
vVelocity] = random_float( -220.0220.0 );
    
vVelocity] = random_float(  200.0300.0 );
    
entity_set_vectoriEntityEV_VEC_velocityvVelocity );
    
    
emit_soundiEntityiChannelszSamplefVolfAttniFlagsiPitch );
    
    
// Create fake smoke
    
new iSmoke;
    
    if( 
iCvar == )
     
iSmoke get_user_teamiOwner ); // i did indexes as team, 1 - red, 2 - blue, 3 - green( spec oO )
    
else
     
iSmoke random_num0);
    
    
// Store the smoke number in entity, we will use it later
    
entity_set_intiEntityEV_INT_iuser4iSmoke );
    
    
message_beginMSG_BROADCASTSVC_TEMPENTITY );
    
write_byteTE_FIREFIELD );
    
engfuncEngFunc_WriteCoordvOrigin] );
    
engfuncEngFunc_WriteCoordvOrigin] );
    
engfuncEngFunc_WriteCoordvOrigin] + 50 );
    
write_short100 );
    
write_shortg_szSmokeSpritesiSmoke ] );
    
write_byte100 );
    
write_byteTEFIRE_FLAG_ALPHA );
    
write_byte1000 );
    
message_end();
    
    
message_beginMSG_BROADCASTSVC_TEMPENTITY );
    
write_byteTE_FIREFIELD );
    
engfuncEngFunc_WriteCoordvOrigin] );
    
engfuncEngFunc_WriteCoordvOrigin] );
    
engfuncEngFunc_WriteCoordvOrigin] + 50 );
    
write_short150 );
    
write_shortg_szSmokeSpritesiSmoke ] );
    
write_byte10 );
    
write_byteTEFIRE_FLAG_ALPHA TEFIRE_FLAG_SOMEFLOAT );
    
write_byte1000 );
    
message_end( );
   }
  }
 }
}
public 
FwdTouch_FakeSmokeiEntityiWorld ) {
 if( !
is_valid_entiEntity ) )
  return 
PLUGIN_CONTINUE;
 
 
// Bounce sound
 
emit_soundiEntityCHAN_VOICE"weapons/grenade_hit1.wav"0.25ATTN_NORM0PITCH_NORM );
 
 new 
Float:vVelocity];
 
entity_get_vectoriEntityEV_VEC_velocityvVelocity );
 
 if( 
vVelocity] <= 0.0 && vVelocity] <= 0.0 ) {
  new 
Float:vOrigin];
  new 
iSmoke entity_get_intiEntityEV_INT_iuser4 );
  
entity_get_vectoriEntityEV_VEC_originvOrigin );
  
  
// Make small smoke near grenade on ground
  
message_beginMSG_BROADCASTSVC_TEMPENTITY );
  
write_byteTE_FIREFIELD );
  
engfuncEngFunc_WriteCoordvOrigin] );
  
engfuncEngFunc_WriteCoordvOrigin] );
  
engfuncEngFunc_WriteCoordvOrigin] + 10 );
  
write_short);
  
write_shortg_szSmokeSpritesiSmoke ] );
  
write_byte);
  
write_byteTEFIRE_FLAG_ALLFLOAT TEFIRE_FLAG_ALPHA );
  
write_byte30 );
  
message_end();
 }
 
 return 
PLUGIN_CONTINUE;
}
public 
FwdThink_FakeSmokeiEntity ) {
 if( !
is_valid_entiEntity ) )
  return 
PLUGIN_CONTINUE;
 
 
remove_entityiEntity );
 
 return 
PLUGIN_CONTINUE;

How to remove this smoke grenade on new round, because its stays... even new round...
edgaras85 is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode