Okay, I understand now.
All you need to do is just copy the code from say BlockMaker or JediGrab.
Then to check an entity's name, check it's targetname value:
Code:
new szTargetName[ 32 ];
// fakemeta
pev( iEntity, pev_targetname, szTargetName, charsmax( szTargetName ) );
// engine
entity_get_string( iEntity, EV_SZ_targetname, szTargetName, charsmax( szTargetName ) );
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