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HeadShot Sounds


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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 05-09-2010 , 13:48   Re: HeadShot Sounds
Reply With Quote #1

fixed a lil.
Code:
#include < amxmodx > new const g_szSounds[ ][ ] = {     "cyr4x/bezdech.wav",     "cyr4x/cyr4x_001.wav",     "cyr4x/cyr4x_006.wav",     "cyr4x/mk.wav",     "cyr4x/zobacz.wav" } public plugin_init()     register_event( "DeathMsg", "EventDeathMsg", "a", "3=1" ); public plugin_precache( )     for( new i = 0; i < sizeof g_szSounds; i++ )            precache_sound( g_szSounds[ i ] ); public EventDeathMsg( ) {     new iKiller = read_data( 1 ), iVictim = read_data( 2 ); //  client_cmd( iKiller, "stopsound" ); // not needed //  client_cmd( iVictim, "stopsound" );         new iSound = random_num( 0, sizeof g_szSounds );         client_cmd( iKiller, "spk %s", g_szSounds[ iSound ] );     client_cmd( iVictim, "spk %s", g_szSounds[ iSound ] ); }
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