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Bubble Trails


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Plugin Info:     Modification:   Counter-Strike        Category:   Event Related        Approver:   Arkshine (91)
ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-01-2010 , 19:40   Bubble Trails
Reply With Quote #1

Bubble Trails




.: Description :.

Enables bubble trails when you shot at or from water.
This is already enabled in cs for shotguns


.: Suggestions :.

Use per maps plugins.ini files so you can enable this plugin only on maps where there is some water.


.: ScreenShots :.


[IMG]http://img100.**************/img100/3092/depiranesi0006.th.png[/IMG][IMG]http://img203.**************/img203/1180/depiranesi0012.th.png[/IMG]



.: Notes :.

For water such as de_aztec water, effect will never show, or rarely, because of the water size that is too small.


Attached Files
File Type: sma Get Plugin or Get Source (bubble_trails.sma - 2916 views - 4.0 KB)
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wrecked_
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Join Date: Jan 2010
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Old 05-01-2010 , 19:45   Re: Bubble Trails
Reply With Quote #2

It's like skipping rocks, but really fast rocks that don't skip.

Awesome, good work, Connor.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-01-2010 , 19:50   Re: Bubble Trails
Reply With Quote #3

I would like to see an orpheu version where you would not need to hardcode UTIL_BubbleTrail() + UTIL_WaterLevel() ; so more efficient and less code.
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KadiR
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Old 05-01-2010 , 20:21   Re: Bubble Trails
Reply With Quote #4

Good job!

Dunno if that is possible:

Quote:
Use per maps plugins.ini files so you can enable this plugin only on maps where there is some water.
Can't you check with a cvar if the map has func_water entities in the map and then activate the plugin auto on / off.
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tuty
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Join Date: Jul 2008
Location: Romania
Old 05-03-2010 , 10:32   Re: Bubble Trails
Reply With Quote #5

nice, but bubbles is kinda funny =]
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Arkshine
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Join Date: Oct 2005
Old 11-01-2010 , 09:27   Re: Bubble Trails
Reply With Quote #6

The plugin is well done. Though I would recommend to use Orpheu to call directly these CS functions and increasing the efficiency. Anyway, it's acceptable for now.

Approved.
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Lorenzo
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Join Date: Sep 2009
Location: Indonesia
Old 11-03-2010 , 10:15   Re: Bubble Trails
Reply With Quote #7

nice,, after a long time i always died because cant see the bullets trace in the water battle,, haha,,
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-20-2011 , 03:00   Re: Bubble Trails
Reply With Quote #8

Quote:
Originally Posted by Arkshine View Post
I would like to see an orpheu version where you would not need to hardcode UTIL_BubbleTrail() + UTIL_WaterLevel() ; so more efficient and less code.
So would I
Only UTIL_WaterLevel can be switched to orpheu, UTIL_BubbleTrail needs Vector support.
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Breezy
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Join Date: May 2010
Location: Türkiye
Old 05-21-2011 , 05:23   Re: Bubble Trails
Reply With Quote #9

screen shot pls
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killerftw
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Join Date: Nov 2010
Old 05-21-2011 , 07:07   Re: Bubble Trails
Reply With Quote #10

Hmm, how about if someone stayed under water too much and he started get damaged , bubbles will come out of water?

Great idea
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