Code:
new bool:avatar[32] = false
public ssj2_descend(id) {
if ( avatar[id] ) {
new currentPowerlevel = get_pdata_int(id, XXX );
remove_entity(avatar[id]);
entity_set_int ( id, EV_INT_rendermode, kRenderNormal );
entity_set_float ( id, EV_FL_renderamt, 255.0 );
set_pdata_int(id, XXX, currentPowerlevel / 2 )
set_pdata_int(id, XXX, currentPowerlevel / 2 )
return 1;
}
else if ( entity_get_int( id, EV_INT_playerclass ) == 3 )
return 1;
}
Should head you in the proper direction.
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