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Someone give this plugin a home


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IceMouse[WrG]
Senior Member
Join Date: Mar 2004
Old 04-19-2004 , 16:57  
Reply With Quote #21

SOLID_BSP without MOVETYPE_PUSH...
Hm... Can I change the SOLID_BSP? If not then I'll just use origin... I just don't think its as good if it clips the walls
EDIT: I know I can change EV_INT_solid, but I was asking if I changed it to that would it create complications?
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QwertyAccess
Veteran Member
Join Date: Feb 2004
Location: Enjiru Layer
Old 04-19-2004 , 19:18  
Reply With Quote #22

trace_line is buggy or force_use because it thinks a func_door is an entity and sometimes not quite alot.
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IceMouse[WrG]
Senior Member
Join Date: Mar 2004
Old 04-20-2004 , 16:09  
Reply With Quote #23

Updated again... Define VELOCITY at the top and it compiles to use velocity instead of origin(Changes movetype and solid(Don't know if that will cause problems in HL))... Otherwise just sets its origin frame by frame

EDIT: Also fixed -pull/pushent not working
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