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Infinite Round (v2.1.2)


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-23-2010 , 06:29   Re: Infinite Round
Reply With Quote #131

I can't help, for me Gungame works fine with InfiniteRound with the "modification". I've tried again, putting the original gungame it doesn't work, putting the modified plugin it works. ( and not only for me ). Not my fault if you have missed something.

Anyway, in the next version the method will be less direct to let "Game_Commencing" be triggered and player's count, this way GG will work fine without modifications.
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Owyn
Veteran Member
Join Date: Nov 2007
Old 04-23-2010 , 08:09   Re: Infinite Round
Reply With Quote #132

Quote:
  • when all players on one team are dead ;
  • when the round timer has ended ;
  • when the objectives has been completed.
mmmm

- when game commencing ?

no?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-23-2010 , 08:26   Re: Infinite Round
Reply With Quote #133

what.
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 04-23-2010 , 14:42   Re: Infinite Round
Reply With Quote #134

Quote:
Originally Posted by Arkshine View Post
I can't help, for me Gungame works fine with InfiniteRound with the "modification". I've tried again, putting the original gungame it doesn't work, putting the modified plugin it works. ( and not only for me ). Not my fault if you have missed something.

Anyway, in the next version the method will be less direct to let "Game_Commencing" be triggered and player's count, this way GG will work fine without modifications.
I don't know I added the stuff which you said in the
PHP Code:
//misc 
part, compiled and replaced it. It does only start it, if I manually use the sv_restart 1 command.
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Owyn
Veteran Member
Join Date: Nov 2007
Old 04-23-2010 , 17:03   Re: Infinite Round
Reply With Quote #135

Quote:
what.
when there is one person on server in one team and comes 2nd person into 2nd team and it says it and resets the game
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Quote:
Американский форум - Задаёшь вопрос, потом тебе отвечают.
Израильский форум - Задаёшь вопрос, потом тебе задают вопрос.
Русский форум - Задаёшь вопрос, потом тебе долго рассказывают, какой ты мудак.
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Viera
Senior Member
Join Date: Sep 2008
Location: Poland
Old 04-23-2010 , 19:10   Re: Infinite Round
Reply With Quote #136

it doesn't work....
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 04-23-2010 , 20:16   Re: Infinite Round
Reply With Quote #137

Quote:
Originally Posted by Viera View Post
it doesn't work....
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 04-25-2010 , 14:43   Re: Infinite Round
Reply With Quote #138

Quote:
Originally Posted by Arkshine View Post
I can't help, for me Gungame works fine with InfiniteRound with the "modification". I've tried again, putting the original gungame it doesn't work, putting the modified plugin it works. ( and not only for me ). Not my fault if you have missed something.

Anyway, in the next version the method will be less direct to let "Game_Commencing" be triggered and player's count, this way GG will work fine without modifications.
Well Arkshine I tested it now with the original version of GG and with your fix. With the original version, it doesn't make a WarmUp at all, also if I use sv_restart 1. With your fix, it does make a WarmUp Mode if I manually use the sv_restart 1 command. But I will just wait now for the next version how you already said it. Sorry also for the double post.
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T-z3P
Senior Member
Join Date: Apr 2008
Location: Iasi, Romania
Old 04-28-2010 , 14:40   Re: Infinite Round
Reply With Quote #139

I have a problem with this plugin . It's about timelimit . When the timer reach 0:00 the map doesn't change . It changes after couple of minutes .
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crossfall
New Member
Join Date: Nov 2009
Old 04-30-2010 , 11:31   Re: Infinite Round
Reply With Quote #140

It works perfectly , but , is it possible that i could use it with zombie mod .
It's not working with zombie mod .
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