Quote:
public ssj2_descend(id)
{
new currentPowerlevel = get_pdata_int(id, XXX );
remove_entity(avatar[id]);
entity_set_int ( id, EV_INT_rendermode, kRenderNormal );
entity_set_float ( id, EV_FL_renderamt, 255.0 );
set_pdata_int(id, XXX, currentPowerlevel / 2 )
set_pdata_int(id, XXX, currentPowerlevel / 2 )
return 1;
}
|
Playerclass is 3 and there is an Avatar layed over and player is notseeable now, cause the avatar hides it as an Modelreplacement.
now when i use the model replace ment and type ssj2_descend it works, EVERYTIME.
I want it work only when im using the create AVATAR and not the player.
so i thought something like this ?
Quote:
public ssj2_descend(id)
{
if ( avatar[id] !=0 )
{
new currentPowerlevel = get_pdata_int(id, XXX );
remove_entity(avatar[id]);
entity_set_int ( id, EV_INT_rendermode, kRenderNormal );
entity_set_float ( id, EV_FL_renderamt, 255.0 );
set_pdata_int(id, XXX, currentPowerlevel / 2 )
set_pdata_int(id, XXX, currentPowerlevel / 2 )
return 1;
}
else if ( entity_get_int( id, EV_INT_playerclass ) == 3 );
{
return 1;
}
|
Hope you understand what im trying to tell.