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[ANY] OM Prop Spawn - Updated 27/6/2011


  
 
 
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-.-Owned Myself-.-
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Join Date: Jul 2008
Old 04-27-2010 , 18:16   Re: [CSS] OM Prop Spawn - Updated 25/4/2010
Reply With Quote #11

GetClientAimTarget gets the entity the player is looking at. It doesn't actually do what its name implies :O

I tried making the props spawn where the player looked, it did not turn out well when I tried it. I also saw potential for exploitation (spawning props to slow down enemies etc.).

And to answer your question anonpiss, I took a look at that script after you posted it and there's nothing in there that I can use to solve the bouncing problem (except changing the height at which the props spawn.

The Eventscripts versions spawn the props at the userid's location, but I try and replicate the same thing. It may just be a limitation of prop_physics_override.
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