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[L4D2] Survivor AI Trigger fix


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mattressfish
Member
Join Date: Feb 2009
Old 02-27-2010 , 15:07   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #101

Quote:
Originally Posted by AtomicStryker View Post
AI Fix is not the cause but a prerequisite. Perkmod probably cant deal with all-Bot teams.
I know you don't care, but in case it pops up in this thread... Someone in the Perkmod thread mentioned disabling Boomer perks. Since doing that, my server has been up for about 3 hours. That may the "fix".
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 03-13-2010 , 14:49   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #102

map 2 of dead center still glitchy.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 03-20-2010 , 18:15   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #103

can you please fix the survivors always getting stuck in the balcony in the fourth map of the parish?
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 03-21-2010 , 15:01   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #104

seems like there is a glitch in HR2, bots push the button, but when they do a message appears:

"bot found close to elevator button, pressing"
"also wharping cheating bots backwards"

what is that? after that the bots get teleported downstairs, fighting the horde in the staircase. pretty vulnerable.

besides, when the survivors finally reach the elavtor again, the elevator doesn't go down. survivors can't press the button to make it go down.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-21-2010 , 15:37   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #105

Thats because they used to teleport down the elevator without ever triggering it, Valve might have fixed that at some point.
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wutsup
Junior Member
Join Date: Apr 2010
Old 04-12-2010 , 22:07   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #106

I tested this on my server but the following problems happen:
1. In the Dead Center elevator, sometimes the Botfix warps the bots to the top of the elevator.
2. Sometimes the bots don't go forward and get stuck for some reason
3. The bots always gets near the fuel tank in Dead Center and always ends up dead when they already dropped the cola.
4. And sometimes bots always get stuck in the lift in Hard Rain and when they are pinned down by a Charger, they die and isn't that unfair for them lol.

Last edited by wutsup; 04-12-2010 at 22:08. Reason: Added problem #4.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 04-24-2010 , 15:46   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #107

i wonder if there will be an update for the passing.
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Khaine
Member
Join Date: Nov 2009
Location: Liverpool, UK
Old 05-27-2010 , 21:10   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #108

FYI, this doesn't work with Realism Versus... I noticed this mostly on The Parish.

Map 2: Bots will eventually close the door in the CEDA trailer, but will not open the other and thus start the cresendo.
Finale: Bots will answer the radio, but not press the button.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-28-2010 , 11:47   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #109

Id understand Players wanting to play Versus 'with Bots'. But why the heck realism versus ... which is entirely unsupported. The plugin does NOTHING in that gamemode.
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Khaine
Member
Join Date: Nov 2009
Location: Liverpool, UK
Old 05-29-2010 , 03:53   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #110

Yeah, I know it does nothing, which is why I said something...

And why not? With the infectedbots plugin to run 4 specials all the time, it's good practice.
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