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Poisoned Bullets v1.3e


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Arkshine (91)
unnyquee
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Join Date: Jun 2009
Location: Constanta, Romania
Old 04-24-2010 , 12:36   Poisoned Bullets v1.3e
Reply With Quote #1

Poisoned Bullets
(Version 1.3e | Author: unny;)


INFORMATIONS
Random chance of poisoning an enemy / teammate when shooting him.
Poison will increase damage dealt to the enemy!



MULTILINGUAL
http://forums.alliedmods.net/showthread.php?t=125075


CVARs
  • pbullets_status < 0 / 1 > (default: 1) - disable / enable plugin
  • pbullets_chance < # > (default: 10) - chance of poisoning
  • pbullets_dmg_multiplier < # > (default: 1.5) - damage multiplier when poisoned (float)
  • pbullets_poison_effect < 0 / 1 > (default: 1) - disable / enable poison effects
  • pbullets_antidote < 0 / 1 > (default: 1) - disable / enable poison antidote
  • pbullets_antidote_price < # > (default: 9000) - price for the poison antidote
  • pbullets_announce < 0 / 1 > (default: 1) - print informations about the plugin

COMMANDS
  • say / say_team buy_antidote - buy an antidote
  • say / say_team use_antidote - use an antidote

REQUIREMENTS
  • Counter-Strike 1.6 Server
  • AMX Mod X 1.8.1 or higher
  • HamSandwich module enabled
CREDITS
  • Brreaker - major help
  • papyrus_kn - ML (BG)
  • xPaw - code improvements + ML (RU)
  • crazyeffect - ML (NL)
  • Letsdoit - ML (ES)
  • MmikiM - ML (PL)
  • tuty - blood effects idea
  • xD_1991 - ML (TR)
  • kanatzu - ML (SV)
  • ConnorMcLeod - code improvements
  • ThEGoD - ML (LT)
  • Mordekay - ML (DE)

CHANGELOG
Code:
v1.0  - first release
v1.1  - multilingual (https://forums.alliedmods.net/showthread.php?t=125075)
v1.2  - added blood effects (thx tuty!)
      - added poison effect cvar
      - modified the color of screen fade
      - added status icon
v1.3  - added poison antidote
v1.3b - replaced Ham_TakeDamage with Ham_TraceAttack
      - added Ham_TraceBleed
v1.3c - fixed a bug where you could be poisoned from knife attack
v1.3d - fixed a bug where you could buy / use antidote when you were dead
v1.3e - fixed a bug where you could get poisoned even if 'pbullets_status' was disabled
TODO
  • poison antidote
  • multilingual

NOTES
  • If you've found bug(s), please report it here!
  • Any suggestions are welcome

Attached Files
File Type: sma Get Plugin or Get Source (poisoned_bullets.sma - 3092 views - 11.5 KB)
File Type: txt poisoned_bullets.txt (5.9 KB, 1276 views)
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Last edited by unnyquee; 07-02-2010 at 17:27.
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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 04-24-2010 , 12:43   Re: Poisoned Bullets v1.0
Reply With Quote #2

Looks nice
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unnyquee
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Join Date: Jun 2009
Location: Constanta, Romania
Old 04-24-2010 , 12:45   Re: Poisoned Bullets v1.0
Reply With Quote #3

Thank you ^^
I you have any suggestions, please post them here
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 04-24-2010 , 13:34   Re: Poisoned Bullets v1.0
Reply With Quote #4

Make it ML

PHP Code:
            client_print(0print_chat"[ PB ] Poisoned Bullets v%s by unny;"VERSION);
            
client_print(0print_chat"[ PB ] Random chance of poisoning an enemy / teammate when shooting him.");
            
client_print(0print_chat"[ PB ] Poison will increase damage dealt to the enemy!"); 
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unnyquee
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Join Date: Jun 2009
Location: Constanta, Romania
Old 04-24-2010 , 13:57   Re: Poisoned Bullets v1.0
Reply With Quote #5

Quote:
Originally Posted by DruGzOG View Post
Make it ML
Done
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xPaw
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Join Date: Jul 2008
Old 04-24-2010 , 14:08   Re: Poisoned Bullets v1.1
Reply With Quote #6

- Just define ANNOUNCE_TIME with .0 at end, you wont need to use float( )
- "_announce()" -> "_announce"

Code:
[ru]
INFO_01 = %s Otravljaemye puli v%s by unny;
INFO_02 = %s Sluchajnost' otravit' cheloveka kogda streljaesh' v nego.
INFO_03 = %s Otrava uvelichivaet uron nanosimyj igroku.
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unnyquee
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Old 04-24-2010 , 14:52   Re: Poisoned Bullets v1.1
Reply With Quote #7

1. Done
2. oO damn typo. Thx!
Thanks for the translation!
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mando127
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Join Date: Dec 2006
Location: virginia
Old 04-24-2010 , 16:16   Re: Poisoned Bullets v1.1
Reply With Quote #8

how about elemental damage like fire , ice , wind and Poison each one random and adds a kind of debuff to the player like fire adds random added 2x damage -
ice slows the player down - wind makes the player walk funny that will be kick ass just a idea.
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unnyquee
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Join Date: Jun 2009
Location: Constanta, Romania
Old 04-24-2010 , 17:32   Re: Poisoned Bullets v1.1
Reply With Quote #9

It will be kinda' cool, but I don't have enough time for it..
I will probably write it someday ^^
Thanks for the idea
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tuty
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Location: Romania
Old 04-26-2010 , 08:55   Re: Poisoned Bullets v1.1
Reply With Quote #10

You could add something like this. If i get hurt from a poisoned bullet, to drop green bloodstream
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