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[L4D2]One-Shot Defib (1.0)


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Author
Oshroth
Senior Member
Join Date: Dec 2009
Plugin ID:
1610
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    4 
    Plugin Description:
    Survivors only get one chance with a defib before its useless
    Old 04-16-2010 , 13:36   [L4D2]One-Shot Defib (1.0)
    Reply With Quote #1

    One-Shot Defib
    by Oshroth

    About:
    One-Shot Defib gives survivors only one chance to defib someone correctly, if they fail or get interrupted, then the defib runs out of power and becomes useless.

    Cvars:
    sm_osdefib_version - Plugin Version

    Changelog:
    • 1.0
      • Initial version

    Install
    Place l4d2_oneshotdefib.smx in sourcemod/plugins.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_oneshotdefib.sp - 1197 views - 1.3 KB)
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    Blakeocity
    Senior Member
    Join Date: Nov 2009
    Old 04-16-2010 , 13:45   Re: [L4D2]One-Shot Defib (1.0)
    Reply With Quote #2

    What a simply amazing idea..
    Thankyou.
    Blakeocity is offline
    Jo-Barf_Creepy
    Member
    Join Date: Mar 2010
    Location: Denmark
    Old 04-16-2010 , 13:53   Re: [L4D2]One-Shot Defib (1.0)
    Reply With Quote #3

    I have long been wondering why no one made this. Thanks, man!
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    Jo-Barf_Creepy is offline
    Oshroth
    Senior Member
    Join Date: Dec 2009
    Old 04-16-2010 , 14:41   Re: [L4D2]One-Shot Defib (1.0)
    Reply With Quote #4

    My friend and I were brainstorming ideas for plugins to make the defib not so OP in versus and we came up with the ideas for this plugin and the ones below.

    Coming Soon:
    Decomposing bodies - If a survivor doesn't get defibbed within a certain time after they die, they will not be able to be revived by a defib.
    Destroyable bodies - Infected are able to destroy a survivor's body to prevent them from being defibbed.
    Movable bodies - Infected are able to move a survivor's body to a position where the live survivors can't get to it.
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    chris1701
    Senior Member
    Join Date: Nov 2009
    Old 04-16-2010 , 22:22   Re: [L4D2]One-Shot Defib (1.0)
    Reply With Quote #5

    Quote:
    Originally Posted by Oshroth View Post
    My friend and I were brainstorming ideas for plugins to make the defib not so OP in versus and we came up with the ideas for this plugin and the ones below.

    Coming Soon:
    Decomposing bodies - If a survivor doesn't get defibbed within a certain time after they die, they will not be able to be revived by a defib.
    Destroyable bodies - Infected are able to destroy a survivor's body to prevent them from being defibbed.
    Movable bodies - Infected are able to move a survivor's body to a position where the live survivors can't get to it.
    dragging teammate bodies, seems like at war. I love this idea. Decomposing bodies: I think it can be the critical time for saving people. (for example, if someone can't get difibbed within certain time, it is certified death and unrevivable. You can add a message for unrevivable teammate.) Destroyable bodies: seems bloody (think of your bodies get completely wiped when someone ate or blow your bodies off )
    chris1701 is offline
    Ulrich
    Member
    Join Date: Mar 2010
    Location: In a box
    Old 04-18-2010 , 17:46   Re: [L4D2]One-Shot Defib (1.0)
    Reply With Quote #6

    Quote:
    Originally Posted by Oshroth View Post
    Decomposing bodies - If a survivor doesn't get defibbed within a certain time after they die, they will not be able to be revived by a defib.
    I've been waiting for someone to make that.

    Quote:
    Originally Posted by Oshroth View Post
    Destroyable bodies - Infected are able to destroy a survivor's body to prevent them from being defibbed.
    Movable bodies - Infected are able to move a survivor's body to a position where the live survivors can't get to it.
    And those make it even better. Looking forward to seeing these soon.
    Ulrich is offline
    kwski43
    Senior Member
    Join Date: Mar 2009
    Old 04-19-2010 , 07:31   Re: [L4D2]One-Shot Defib (1.0)
    Reply With Quote #7

    If you could make something like defib_max_uses, global, so after reviving one person u can revive next.
    __________________
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    ne0cha0s
    Senior Member
    Join Date: Mar 2010
    Old 04-19-2010 , 07:35   Re: [L4D2]One-Shot Defib (1.0)
    Reply With Quote #8

    Quote:
    Originally Posted by Oshroth View Post
    My friend and I were brainstorming ideas for plugins to make the defib not so OP in versus and we came up with the ideas for this plugin and the ones below.

    Coming Soon:
    Decomposing bodies - If a survivor doesn't get defibbed within a certain time after they die, they will not be able to be revived by a defib.
    Destroyable bodies - Infected are able to destroy a survivor's body to prevent them from being defibbed.
    Movable bodies - Infected are able to move a survivor's body to a position where the live survivors can't get to it.
    very interesting ideas, i love the idea for the plugin although i don't think i'll include it in my server, if you add these features, and make some cvars to make it a little more configurable, i think i would add it, and i also think this is a great plugin for competition games. great job.
    __________________


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    oslouco
    New Member
    Join Date: Feb 2011
    Old 02-10-2011 , 16:43   Re: [L4D2]One-Shot Defib (1.0) more update
    Reply With Quote #9

    hi I'm from Brazil my English is not very good, your plugin is very good I wish you alter just a chance for at least three attempts by that server VS, VS realims, realims exepert coop will be difficult to use the defibrillator if already stopped was the survivor

    Regards the crazy
    oslouco is offline
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