Quote:
Originally Posted by terminator2k2
hi there , is this just for the bog standard 5 l4d2 maps atm.?
not to fussed on game mode change but to add custom maps to the vote is a must as i host around 14 addon maps......
|
That is correct. I've just started with the basics, as I'm still new to scripting.
Same here. I keep my servers on a static gamemode.
And about the custom maps, that's the whole reason I started this one...
I wanted to see if I could actually make a working plugin first with map votes.
Next planned step is exploring different ways to call up custom maps.
But there are some problems with custom maps, for example a few I checked out have bad mission.txt files and I've had to extract them from the addons.vpk files, correct them, and rebuild the vpk files.
So far I've corrected:
25tolifemission.txt, braindead.txt, clan bunker.txt, deadontimeii.txt, demosurvival.txt ['a noble effort' map], rtv_mission.txt, and scoolout.txt.
All these maps/campaigns had bad mission.txt files which should have be corrected before they were released.
Hey since you run custom maps, maybe you [or anyone else], want to test something out for me:
Check your server in HLSW, and check player times. I've noticed a bug: when server is running default maps, player time shows correct. But when a custom map is loaded, player time is negative time and isn't reported correctly. On sites like GameTracker, this makes stat tracking virtually impossible since the negative time played is making players show as bots and therefore don't get recorded stats.
Besides this plugin, I would like to explore if there is any way to fix the player time on custom maps with a SM plugin/ext/ect.
Thanks for yer input.