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[L4D2] Capture tank dying before its dead


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Oshroth
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Join Date: Dec 2009
Old 04-03-2010 , 12:53   Re: [L4D2] Capture tank dying before its dead
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According to the person who told me about it, L4D1/2 calls the incap event so that the death animation can play otherwise the tank would just ragdoll or require much more complicated coding to use the death animation.

Also whatever you do, don't give the tank health while he is in his death animation or it will loop continuously with his voice getting angrier and angrier.
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M249-M4A1
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Join Date: May 2005
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Old 04-03-2010 , 17:14   Re: [L4D2] Capture tank dying before its dead
Reply With Quote #2

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Originally Posted by Oshroth View Post
According to the person who told me about it, L4D1/2 calls the incap event so that the death animation can play otherwise the tank would just ragdoll or require much more complicated coding to use the death animation.

Also whatever you do, don't give the tank health while he is in his death animation or it will loop continuously with his voice getting angrier and angrier.
offtopic but glad to know this info because i used the weapon unlock plugin and made awp's do 99999 damge and wondered why tanks never did the death animation
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ztar
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Join Date: Mar 2010
Old 04-04-2010 , 20:20   Re: [L4D2] Capture tank dying before its dead
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Quote:
Originally Posted by M249-M4A1 View Post
offtopic but glad to know this info because i used the weapon unlock plugin and made awp's do 99999 damge and wondered why tanks never did the death animation
When Tank starts death animation, His health is temporarily set to default MAX and dies few seconds after.
So... I think If you deals damage more than his MAX health at a time, He dies without death animation.

Sorry for poor sentence.
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