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Originally Posted by sambro
emit_sound should work...
I use the voice channel (CHAN_VOICE) with normal attenuation and pitch. For e.g:
emit_sound(id, CHAN_VOICE, "bleedsample.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
Make sure you precache your sound first though, in the plugin_precache callback.
precache_sound("bleedsample.wav");
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I hate to say this, but it doesn't seem to work.
It appears that only the sound that the player is attached to can hear it.
I want everybody near the player to be able to hear it.
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