When the waiting time of the third kill has passed the doublekill sounds is played. With long waiting times it indeed make not much sense but short times like 1 to 3 seconds the delay is not a problem and even helpful. At least it is for me. This how the default multikill sound works and i realy like this method. It would be great if i could change something in the UTsounds code to use this method also so i dont have the use the whole miscstats plugins anymore and save my server some resources. It's not a real problem if it's not changable in the code then the server just have to work harder :p)