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[L4D] Score/Team Manager 1.1.1


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mustafata
Member
Join Date: Nov 2009
Old 12-21-2009 , 13:09   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #271

Quote:
Originally Posted by AtomicStryker View Post
Advice: Stop spamming the entire forum with demands. People really dont like to see that.

And your bold claim that i "have given up on your problem" is false. I've been playing 2 versus games every evening and trying to get the kinks out of this plugin for days now.


This is the current iteration.
Well im sorry you fell offended by that , but the last thing you told me was the link to guy's account that was last seen 2 weeks ago and probably will not show up for another 2 ... what was i supposed to think ?
I didn't want to be rude !!!
Excuse me .
I didn't want to flood the forum... just i am desperate because no one else is talking about that problem . And it seems it shows up only on my server ...
I want to say that i am sorry once again .
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-24-2009 , 05:41   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #272

I released Left 4 Downtown extension 0.4.2, it has the forwards needed to make the L4D2 port work (had them disabled in 0.4.1 due to a typo)

http://forums.alliedmods.net/showthread.php?t=91132
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-24-2009 , 08:06   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #273

Final Release of the Score Manager for L4D2, then ^^

http://forums.alliedmods.net/showthr...31#post1029531
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SeekerPD
BANNED
Join Date: Dec 2009
Old 01-12-2010 , 12:39   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #274

Quote:
2 - classic behavior (teams are never swapped)
Does it mean that even due a reason some players may load slower than the other players from the enemy team, the players from the enemy couldn't take their place by pressing "m"? (because before you will be loaded in the game, a bot plays on your behalf and your slot is open for anyone)

While the level is changing someone may load slower than another player from the enemy team, and the player from the enemy team has a time to take his place (before player will loaded to his team, there's a bot playing of his behalf that means a slot is open for anyone)
I mean each player must have a secured place for him after followed a map change.

Also, is there a plugin that saves each player's position in the team? I mean after the map changes some players automatically join to another team than where they supposed to be.

Last edited by SeekerPD; 01-15-2010 at 08:11.
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mythosmc
Junior Member
Join Date: Dec 2009
Old 01-12-2010 , 13:49   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #275

Quote:
Originally Posted by SeekerPD View Post
Does it mean that even due a reason some players may load slower than the other players from the enemy team, the players from the enemy couldn't take their place by pressing "m"? (because before you will be loaded in the game, a bot plays on your behalf and your slot is open for anyone)
is this why my server always swaps the team scores, mixing them together??
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Zenga
New Member
Join Date: May 2009
Old 03-03-2010 , 19:25   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #276

I'm having an issue with this plugin on L4D Linux Server. I have to restart server after each game or the scores from the first round are ignored. So if we play two games in a row on a server, the first game is ok. The in the second consecutive game, one team gets -1 while other team gets ~40 points the first round. Any help is appreciated.

Code:
 
SERVER DETAILS:  

Server Version: Version 1.0.1.8 (left4dead) 
Metamod Version = "1.8.0V" ( def. "1.8.0" )

Extensions: 
[01] SourceMod (1.3.1) by AlliedModders LLC 
[02] Left 4 Downtown Extension (0.3.1.0) by Igor "Downtown1" Smirnov 
[03] BinTools (1.3.1) by AlliedModders LLC
[04] SDK Tools (1.3.1) by AlliedModders LLC

Plugins:
l4dcomp.smx
l4dready.smx
l4dunreservelobby.smx
votemanager2.smx
l4dscores.smx

Last edited by Zenga; 03-03-2010 at 19:53.
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panda82
Member
Join Date: Aug 2007
Old 03-20-2010 , 07:37   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #277

I got a problem. After the campaign is changed the scores are preserved. I have to manually reset the scores every time. What can I do ?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-20-2010 , 12:08   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #278

Plugin should probably be unapproved, as it wont be supported anymore (and is in fact mostly broken since Crash Course).
AtomicStryker is offline
panda82
Member
Join Date: Aug 2007
Old 03-20-2010 , 14:31   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #279

There is no solution to my problem then ?
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vorchyn
New Member
Join Date: Mar 2010
Old 04-18-2010 , 11:52   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #280

Quote:
Originally Posted by Zenga View Post
I'm having an issue with this plugin on L4D Linux Server. I have to restart server after each game or the scores from the first round are ignored. So if we play two games in a row on a server, the first game is ok. The in the second consecutive game, one team gets -1 while other team gets ~40 points the first round. Any help is appreciated.
I support at me the same problem, will prompt the decision?
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