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Menu key question (simple)


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v3x
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Join Date: Oct 2004
Location: US
Old 05-09-2005 , 16:36   Menu key question (simple)
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Would these 2 work the same way?

Code:
public showMenu(id,key) {     if(!cs_get_user_buyzone(id)) {         client_print(id,3,"You must be in a buyzone to purchase that!")         return PLUGIN_HANDLED     }     switch(key) {         case 0: // blah blah         case 1: // blah blah         case 2: // blah blah     } } // AND public showMenu(id,key) {     switch(key) {         case 0: {             if(!cs_get_user_buyzone(id)) {                 client_print(id,3,"You must be in a buyzone to purchase that!")                 return PLUGIN_HANDLED             }         }         case 1: {             if(!cs_get_user_buyzone(id)) {                 client_print(id,3,"You must be in a buyzone to purchase that!")                 return PLUGIN_HANDLED             }         }         case 2: {             if(!cs_get_user_buyzone(id)) {                 client_print(id,3,"You must be in a buyzone to purchase that!")                 return PLUGIN_HANDLED             }         }     }     return PLUGIN_HANDLED }
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teame06
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Join Date: Feb 2005
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Old 05-09-2005 , 17:02  
Reply With Quote #2

yes they both work the same way.

This was pulled out of atac config menu
Code:
switch(key)         {             case 0: MenuPage[id] = 2             case 1: MenuPage[id] = 4             case 2: MenuPage[id] = 5             case 3: MenuPage[id] = 7             case 7:             {                 atac_save(id)             }             case 9:             {                 // Menu Fix (Popup)                 MenuPage[id] = 0                 return PLUGIN_HANDLED             }         }
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v3x
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Join Date: Oct 2004
Location: US
Old 05-09-2005 , 17:05  
Reply With Quote #3

Word..
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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