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[REQ][CS:S]New RPG mod


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Atspulgs
Senior Member
Join Date: Mar 2008
Old 07-09-2009 , 01:39   [REQ][CS:S]New RPG mod
Reply With Quote #1

RPG

Is there anyone who would like to make a new rpg mod. last time the newest version here was updated 2 years ago.

Things i would like to see in there.

Passive Upgrades:
Code:
-----------------
HP - Max level 20 / Cost for lvl 1 : 5 Credits / Each level gets by 5 costlier up to level 10, by 20 costlier from 11-20 / Each level increases Health by 25 hp
--------------------------->>
Gravity - Max level 5 / cost for lvl 1: 15 Credits/ Each level gets by 10 costlier/ first level should have gravity 0.70 - last level should have gravity 0.40
--------------------------->>
Speed - Max level 10/ Cost for lvl 1: 10 Credits/ Each level gets by 10 costlier / lvl 1 speed 110 % last level speed 200%
--------------------------->>
Long Jump - Max level 10/ Cost per lvl 1: 20/ Each level gets by 15 costlier/
As developer sees it better fit. Old rpg mod s this one was good.
--------------------------->>
Frost Pistol - [Pistols/Secondary weapon]/Slows the enemy down by 50 % on x seconds/ Max level 10/
Cost for lvl 1: 10 Credits/ Each level gets costlier by 10 credits/ Max time slowed down 5 s therefor with each level the target gets by half second slower.
--------------------------->> 
Fire Gun - [Rifles/primary weapons]Sets victim on fire for x seconds and deals y damage per second, speed should not decrease/Min user level required: 50/ Max level 5 Cost for lvl 1: 25 Credits/ Each level gets costlier by 20 Credits/
Max time 5 s, max damage per s 5.
--------------------------->>
Stealth - Max level 10/ Cost lvl 1: 10 Credits/ Each level gets for 10 Credits costlier. Each level makes user for 9% less visible.
--------------------------->>
Vampire - Max level 15/ Cost for lvl 1: 10 Credits/ Each level gets for 10 Credits costlier/ Each level lets user regenerate by 10% of dmg done to victim by user. So last level lets user get 150% back. dmg done: 10 health regained: 15
--------------------------->>
Regeneration - Max level 10/ Cost for lvl 1: 10 Credits/ Each level gets for 10 Credits costlier/ Each level lets user regenerate 1 hp/s, So last level will let user regenerate 10 hp/s
--------------------------->>
Mirror Damage - Deals x% of damage taken back to attacker/ Min user level required: 60/ Max level 5/ Cost lvl 1: 25/ Each level gets for 20 costlier/ Each  level will increase the chance to deal mirror dmg for 15 % and 7% from damage dealt do back. So at last level user will have 75% chance to do mirror damage and upon success deal 35 % from taken damage
--------------------------->>
Samurai - [Knife] Min level required: 100/ max level 3/ Cost lvl 1: 50/ Each level gets 50 Credits costlier/ Multiply knife dmg  by 2 at lvl 1, by 2.5 at lvl 2 and by 3 at lvl 3.
--------------------------->>
Explode - Explode upon death/Min level required: 40/ Max level 5/ Cost for lvl 1: 15 Credits/ Each level gets by 15 credits costlier/ lvl 1 explode damage: 50 radius: 100, Each level damage increases by 50 and radius by 50.
--------------------------->>
Key Down Upgrades - max binds allowed 2
Code:
------------------
Panic - Gains God mode for x seconds, Drops all weapons but knife, when skill ends get back your weapons/ Min level required: 200/ Max level: 5/ Cooldown 30 s (for all level)/  lvl 1 Time: 3s , Each level increases time by 1.5 s.
--------------------------->>
Swell - Adds some more health./ Min level required: 20/ Max level: 10/ CoolDown: 20 s/ lvl 1 health: 65/ Each level increases health per use for 15. 
--------------------------->>
Frost Master - Froze s all enemies completely for x seconds in y radius./ Min level required: 100 / Max level: 3/ lvl 1 Time: 3s , Radius: 150 , Cooldown: 30s/ Each level increases time by 1s, radius by 75 and decreases cooldown by 5 s. 
--------------------------->>
Escape - drops all weapons, turns 100% invisible  for x s, moves with 250% speed, When escape mod ends regain lost weapons. Min level required: 50/ Max level 5/ Cost for lvl 1: 30/ lvl 1 duration: 3 s , Each next level increases duration by 1 s./ CoolDown: 30 s(for all levels)
---------------------------->>
It would be preferable to make a config file, where most of the skill values can be changed.
If possible each skill to be separate plugins just like RPGx and superhero mod.

Ill be glad to test this
Hope Anyone found this idea grate and will make it
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Last edited by Atspulgs; 07-09-2009 at 01:46.
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CShadowRun
Junior Member
Join Date: Jul 2007
Old 07-10-2009 , 14:42   Re: [REQ][CS:S]New RPG mod
Reply With Quote #2

Already on it ;)

I have one that's in alpha atm, feel free to try it.

http://cshadowrun.com/projects/sm_rpg
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Atspulgs
Senior Member
Join Date: Mar 2008
Old 07-10-2009 , 23:04   Re: [REQ][CS:S]New RPG mod
Reply With Quote #3

Ill try it out as soon as possible but i like the idea of bullet leach,
It could be nice if you could add that into the new one.
Ill report my thoughts of the one you linked me to a little bit later.

Edit:
Cant say anything bad about it. It doesnt show me the level or xp and its unsuitable for my use. You see i want to use it with Zombie mod. The problem with that one is. My health is being set to the amount i have in rpg overwriting zombie health so im a zombie with 100 hp
__________________
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http://www.doomedgang.com

Last edited by Atspulgs; 07-10-2009 at 23:42.
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Atspulgs
Senior Member
Join Date: Mar 2008
Old 07-26-2009 , 13:39   Re: [REQ][CS:S]New RPG mod
Reply With Quote #4

bump
Just re-lifting the topic, as im still interested in this.
__________________
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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 03-16-2010 , 09:17   Re: [REQ][CS:S]New RPG mod
Reply With Quote #5

i am working on a fixed version of RPGx for SM ...
have a lock at the forum of RPGx ...

i will add some of your upgrade ideas in future!
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