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Help with a blockmaker


  
 
 
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Shadezz
Senior Member
Join Date: Jul 2009
Location: Denmark
Old 03-12-2010 , 10:08   Help with a blockmaker
Reply With Quote #1

Hey guys, ive been messing arround with a BlockMaker (like Bollnas teams) with everything needed, but i got a problem with the money and the pole blocks. ( got it like this of a friend and tried to fix it.)

when i add a pole block to the server the server shuts down, and at the money block, when i make it no matter how much gold i set it too it gives me like 1000000 money, i got a MoneyMod working on it too, but i dont think thats the problem?? could any1 try have a look at it?

EDIT: there was some whiners in here, so i just posted the pole code and money block code.. pff, get off whiners

PHP Code:
for pole:
        
SetBlockModelName(block_modelg_block_models[i], "Pole");

        case 
POLE:    size "Pole";

            if( 
size == POLE)
            {
                
size_min[0] = -32.0;
                
size_min[1] = -4.0;
                
size_min[2] = -4.0;
                
                
size_max[0] = 32.0;
                
size_max[1] = 4.0;
                
size_max[2] = 4.0;
            }
            
            
size_min[0] = -4.0;
            
size_min[1] = -32.0;
            
size_min[2] = -32.0;
            
            
size_max[0] = 4.0;
            
size_max[1] = 32.0;
            
size_max[2] = 32.0;
            
            
angles[0] = 90.0;
        }
        case 
Y:
        {
            
size_min[0] = -32.0;
            
size_min[1] = -4.0;
            
size_min[2] = -32.0;
            
            
size_max[0] = 32.0;
            
size_max[1] = 4.0;
            
size_max[2] = 32.0;
            
            
angles[0] = 90.0;
            
angles[2] = 90.0;
            
            if( 
size == POLE)
            {
                
size_min[0] = -4.0;
                
size_min[1] = -32.0;
                
size_min[2] = -4.0;
                
                
size_max[0] = 4.0;
                
size_max[1] = 32.0;
                
size_max[2] = 4.0;
            }
        }
        case 
Z:
        {
            
size_min[0] = -32.0;
            
size_min[1] = -32.0;
            
size_min[2] = -4.0;
            
            
size_max[0] = 32.0;
            
size_max[1] = 32.0;
            
size_max[2] = 4.0;
            
            
angles[0] = 0.0;
            
angles[1] = 0.0;
            
angles[2] = 0.0;
            
            if( 
size == POLE)
            {
                
size_min[0] = -4.0;
                
size_min[1] = -4.0;
                
size_min[2] = -32.0;
                
                
size_max[0] = 4.0;
                
size_max[1] = 4.0;
                
size_max[2] = 32.0;
            }
        }
    }
    
        case 
POLE:
        {
            
SetBlockModelName(block_modelg_block_models[block_type], "Pole");
            
scale 1.0;

        else if ( 
max_size 32.0 )    size POLE;

        case 
LARGE:    g_selected_block_size[id] = POLE;
        case 
POLE:    g_selected_block_size[id] = TINY;

    else if ( 
max_size 32.0 )    size POLE;


The money block action:
ActionMoney(ident)
{
    if(
g_money_used[id])
    {
        static 
property[5];
        new 
AddValue[33], playerMoney[33];
        
GetProperty(ent1property);
        
playerMoney[id] = mm_get_user_money(id);
        
AddValue[id] = str_to_float(property) + playerMoney[id];
        
mm_set_user_money(idAddValue[id]);
        
g_money_used[id] = false;
        
BCM_Print(id"You have been given %s $!"property);
    }
    else{
        
set_hudmessage(025500.010.1800.01.00.250.252);
        
show_hudmessage(id"%s %s^nNext Use: Next Round"PLUGIN_PREFIXPLUGIN_VERSION);
    }

__________________

Last edited by Shadezz; 03-12-2010 at 11:46.
Shadezz is offline
 



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