Quote:
Originally Posted by drekes
yes that is the same code, i didnt get your question very well, i though you wanted to remove the chat messages.
Could you make a list of everything you want. so i could do my best to help you out?
i read your question again and if i'm right you want:
1: no chat messages
2: no given weapons to the victim
so here is the code without given weapons and chat messages:
PHP Code:
/* I'm hurt! HE make me can't listen for while!
Extra stuff for Grenade Enhancer by anakin_cstrike This plugins will play sound when HE throw and player get damage from HE. Hurt Sound will be played. More real style HE damage like Half-Life 2 and Call of Duty 4 Download: http://forums.alliedmods.net/showthread.php?p=651536 © Copyright 2008 ANiME clan. Visit: http://ilham92-cc-sakura.webs/ Under License GNU English help by: [ANiME|ADMiN][5hp-Evolution] Created by: [ANiME|ADMiN][Ilham Sakura] aka ilham92-cc-sakura Scripting Help: SnoW (Damage Event) Scripting Help: Tuty (Stock)
*/
#include <amxmodx> #include <fakemeta> #include <csx>
#define SND1 "player/player_listen.wav" #define SND2 "player/breathe1noloop.wav" #define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))
new amx_pcvar_0;
public plugin_init() { register_plugin("HE Player Damage Snd", "1.0","ilham92-cc-sakura"); amx_pcvar_0 = register_cvar("he_hit_respawn","1"); } public plugin_precache() { precache_sound(SND1); precache_sound(SND2); } public client_damage(attacker,victim,damage,wpnindex,hitplace,TA) { if(get_pcvar_num(amx_pcvar_0) != 0 && wpnindex != CSW_HEGRENADE) return PLUGIN_HANDLED; new sound1[129]; copy(sound1,128,SND1);
if(contain(sound1,".wav")) { replace(sound1,128,".wav",""); client_cmd(victim, "spk %s",sound1); }
new sound2[131]; copy(sound2,130,SND2);
if(contain(sound2,".wav")) { replace(sound1,130,".wav",""); client_cmd(victim, "spk %s",sound2); }
new pl_name[32]; get_user_name(victim,pl_name, 31); if(!is_user_alive(victim)) { set_task(0.6,"respawnagain",victim); } return PLUGIN_CONTINUE; } public respawnagain(victim) { fm_cs_user_spawn(victim); } stock fm_cs_user_spawn(index) { set_pev(index, pev_deadflag, DEAD_RESPAWNABLE); dllfunc(DLLFunc_Spawn, index); set_pev(index, pev_iuser1, 0);
return 1; }
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */
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my friend thank you for helping me!!
the messages are:
"Damn it! HE Grenade Hit Me!
[Grenade]: At who trow grenade. %s! it is time for a payback
[Grenade]: HE kill %s and respwan.
I will get you for my revenge!"
that i don't like to be sent by the plugin
this is the first think
the second is arms donate to the player after he is hitted by a generage and i think that is this code who is responsible
PHP Code:
fm_give_item(victim, "weapon_knife");
fm_give_item(victim, "weapon_mp5navy");
fm_give_item(victim, "item_kevlar");
fm_give_item(victim, "ammo_9mm");
fm_give_item(victim, "ammo_9mm");
fm_give_item(victim, "ammo_9mm");
fm_give_item(victim, "ammo_9mm");
}
that also i don't like to do it!!
in the end my objectiv is only the sound of the player!!and i want to remove arms donate to the victim and the messages!!
thank you!!!!