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Stripper:Source (Updated 2011-04-15)


  
 
 
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Jane
Junior Member
Join Date: Dec 2009
Old 03-09-2010 , 12:40   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #11

Thanks for your reply.

Unfortunately, i already tried to add the "solid" property but it doesn't change a thing:
Code:
add:
{
"origin" "115 150 -130"
"classname" "weapon_grenade_launcher"
"solid" "6"
}
This code will still spawn a Grenade Launcher with only one grenade on it


EDIT:
Ok i'm still struggling with that issue.

I found how to spawn a fully loaded Grenade Launcher by using "weapon_grenade_launcher_spawn", but the result is not what i'm looking for.
The spawned weapon is sticked to the ground, an explosion near the Launcher will not make it fly away.

That's why i have to use "weapon_grenade_launcher" (without the _spawn at the end), the spawned Launcher can fly away because of an explosion.
But i don't get why the weapon is not fully loaded then...
There should be a property for this, but how can i find it? Nothing helps on the properties i found on the dump files...

Last edited by Jane; 03-09-2010 at 23:45.
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