Thanks for your reply.
Unfortunately, i already tried to add the "solid" property but it doesn't change a thing:
Code:
add:
{
"origin" "115 150 -130"
"classname" "weapon_grenade_launcher"
"solid" "6"
}
This code will still spawn a Grenade Launcher with only one grenade on it
EDIT:
Ok i'm still struggling with that issue.
I found how to spawn a fully loaded Grenade Launcher by using "weapon_grenade_launcher
_spawn", but the result is not what i'm looking for.
The spawned weapon is sticked to the ground, an explosion near the Launcher will not make it fly away.
That's why i have to use "weapon_grenade_launcher" (without the
_spawn at the end), the spawned Launcher can fly away because of an explosion.
But i don't get why the weapon is not fully loaded then...
There should be a property for this, but how can i find it? Nothing helps on the properties i found on the dump files...