FTW but Engine & Ham

.
PHP Code:
#include <engine>
#include <hamsandwich>
stock bool:fnStripWeapon(iClient, const szWeapon[])
{
new iEntity = find_ent_by_owner(-1, szWeapon, iClient);
if (!is_valid_ent(iEntity))
return false;
ExecuteHamB(Ham_RemovePlayerItem, iClient, iEntity);
ExecuteHamB(Ham_Weapon_RetireWeapon, iEntity);
remove_entity(iEntity);
return true;
}
__________________