#include <amxmodx> #include <engine> public plugin_init() { register_plugin("No Weapon Pickup", "1.1", "hleV"); new const szPlayer[] = "player"; #if defined REMOVE_WEAPONS new const szTouch[] = "fwdTouch"; #else new const szTouch[] = ""; #endif register_touch("weaponbox", szPlayer, szTouch); register_touch("armoury_entity", szPlayer, szTouch); register_touch("weapon_shield", szPlayer, szTouch); } #if defined REMOVE_WEAPONS public fwdTouch(iEntity, iClient) { if (!is_valid_ent(iEntity)) return PLUGIN_CONTINUE; call_think(iEntity); return PLUGIN_HANDLED; } #endif