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nade fuses porting problem


  
 
 
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 05-04-2005 , 05:35  
Reply With Quote #2

//misc Natives
native can_see(ent1, ent2);
native in_view_cone(ent, Float:Orig[3]);

// Returns maxentities setting
native get_maxentities();

// Hurts/Kills players in a sphere, like an explosion. *CS ONLY*
native radius_damage(inflictor, dmg, mag, Floatrig[3], rad, bit = DMG_BULLET);

Quote:
radius_damage(nade, 100, 35, fexplosion, 300, DMG_BLAST)
if(in_view_cone(players[i], fexplosion))
should be

Quote:
radius_damage(nade, 100, 35, fexplosion[3], 300, DMG_BLAST)
if(in_view_cone(players[i], fexplosion[3]))

yes??
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