//misc Natives
native can_see(ent1, ent2);
native in_view_cone(ent, Float:Orig
[3]);
// Returns maxentities setting
native get_maxentities();
// Hurts/Kills players in a sphere, like an explosion. *CS ONLY*
native radius_damage(inflictor, dmg, mag, Float

rig
[3], rad, bit = DMG_BULLET);
Quote:
radius_damage(nade, 100, 35, fexplosion, 300, DMG_BLAST)
if(in_view_cone(players[i], fexplosion))
|
should be
Quote:
radius_damage(nade, 100, 35, fexplosion[3], 300, DMG_BLAST)
if(in_view_cone(players[i], fexplosion[3]))
|
yes??