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[HELP] NanoSuit Advanced


  
 
 
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hellmoss
Senior Member
Join Date: Oct 2009
Location: ZOMBIE PLAGUE
Old 03-03-2010 , 11:41   [HELP] NanoSuit Advanced
Reply With Quote #1

Here are the debug traces:
Code:
L 03/03/2010 - 18:05:16: [CSTRIKE] Invalid player 4
L 03/03/2010 - 18:05:16: [AMXX] Displaying debug trace (plugin "nanosuit_advanced.amxx")
L 03/03/2010 - 18:05:16: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 03/03/2010 - 18:05:16: [AMXX]    [0] nanosuit_advanced.sma::fw_traceattack (line 1555)

L 03/03/2010 - 18:05:18: [CSTRIKE] Invalid player 4
L 03/03/2010 - 18:05:18: [AMXX] Displaying debug trace (plugin "nanosuit_advanced.amxx")
L 03/03/2010 - 18:05:18: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 03/03/2010 - 18:05:18: [AMXX]    [0] nanosuit_advanced.sma::fw_traceattack (line 1555)

L 03/03/2010 - 18:05:18: [FUN] Invalid player 4
L 03/03/2010 - 18:05:18: [AMXX] Displaying debug trace (plugin "nanosuit_advanced.amxx")
L 03/03/2010 - 18:05:18: [AMXX] Run time error 10: native error (native "set_user_rendering")
L 03/03/2010 - 18:05:18: [AMXX]    [0] nanosuit_advanced.sma::event_death (line 1014)
On line 1555:
Code:
        // Strength Mode
        if (get_pcvar_num(pcv_nn_ff))
        {
            if (cs_get_user_team(victim) == cs_get_user_team(attacker))
            {
                damage /= 2.0
                use_strength = 2
            }
            else
            {
                use_strength = 1
            }
        }
        else
        {
            if (cs_get_user_team(victim) == cs_get_user_team(attacker)) // this is line 1555
            {
                if (get_pcvar_num(pcv_nn_st_can_th))
                    use_strength = 1
            }
            else
            {
                use_strength = 1
            }
        }
--------------------------------------------------------------

Line 1014
Code:
public event_death()
{
    static victim
    victim = read_data(2)

    if (victim == 0)
        return 

    reset_rendering(victim) // this is line 1014

    if (get_pcvar_num(pcv_nn_price) > 0 && get_pcvar_num(pcv_nn_death))
    {
        cl_nn_has[victim] = NANO_NO
        nanosuit_reset(victim)
    }
    
    return
}

What happens in game?

Well, sometimes a player becomes invisible, but he is not In-game he's like a ghost. Invisible to others, but you can spectate him. His name when spectating is " " (nothing, no name).. If you aim at him if you are near him his name is "*****"
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