Fixed
both are the same ( the same function )
added new bool.
for other ppl. who maybe will search for the same problem
PHP Code:
new bool:g_Player_is_freeze[33]
for(id = 1; id <= g_MaxPlayers; id++)
{
if(g_Player_is_catcher[id] && is_user_alive(id))
{
set_user_maxspeed(id,0.1)
g_Player_is_freeze[id] = true
set_user_gravity(id,10.0)
}
else if(!g_Player_is_catcher[id] && is_user_alive(id))
{
set_user_gravity(id,0.5)
g_Player_is_freeze[id] = false
set_user_maxspeed(id,400.0)
}
public ev_CheckWeapon(id)
{
if(!g_Player_is_freeze[id] && is_user_alive(id))
{
set_user_maxspeed(id,400.0)
}
else if(g_Player_is_freeze[id] && is_user_alive(id))
{
set_user_maxspeed(id,0.1)
}
}
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