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Change smoke color


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benamo6
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Join Date: Aug 2008
Location: NeverLand
Old 03-02-2010 , 16:07   Change smoke color
Reply With Quote #1

I've tried to change the smoke color by editing this plugin http://forums.alliedmods.net/showthread.php?t=94772 by xPaw

But when I throw a SG the server shutdown. Could anyone tell me how to fix this?

EDIT: Forgot to put the edited code T_T
PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>

#define VERSION "1.1"

new const g_szClassname[] = "colored_smokenade";

new 
g_szSmokeSprites]; // The 1 number was 7
new g_Cvar_Enabled;

public 
plugin_init( ) {
    
register_plugin"Colored Smoke"VERSION"xPaw" );
    
    
register_cvar"colored_smoke"VERSIONFCVAR_SERVER FCVAR_SPONLY );
    
set_cvar_string"colored_smoke"VERSION );
    
    
g_Cvar_Enabled register_cvar"sv_colored_smoke""1" );
    
    
register_forwardFM_EmitSound"FwdEmitSound" );
    
register_touchg_szClassname"worldspawn""FwdTouch_FakeSmoke" );
    
register_thinkg_szClassname"FwdThink_FakeSmoke" );
}

public 
plugin_precache( ) {
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01g.spr" ); // removed the other 6 sprites
    
    
precache_sound"weapons/grenade_hit1.wav" );
}

public 
FwdEmitSoundiOrigEntiChannel, const szSample[], Float:fVolFloat:fAttniFlagsiPitch ) {
    new 
iCvar get_pcvar_numg_Cvar_Enabled );
    if( 
iCvar ) {
        static const 
szSmokeSound[] = "weapons/sg_explode.wav";
        
        if( 
equalszSampleszSmokeSound ) ) {
            
// cache origin, angles and model
            
new Float:vOrigin], Float:vAngles], szModel64 ], iOwner;
            
iOwner entity_get_edictiOrigEntEV_ENT_owner );
            
entity_get_vectoriOrigEntEV_VEC_originvOrigin );
            
entity_get_vectoriOrigEntEV_VEC_anglesvAngles );
            
entity_get_stringiOrigEntEV_SZ_modelszModelcharsmaxszModel ) );
            
            
// remove entity from world
            
entity_set_vectoriOrigEntEV_VEC_originFloat:{ 9999.99999.99999.9 } );
            
entity_set_intiOrigEntEV_INT_flagsFL_KILLME );
            
            
// create new entity
            
new iEntity create_entity"info_target" );
            if( 
iEntity ) {
                
entity_set_stringiEntityEV_SZ_classnameg_szClassname );
                
                
entity_set_originiEntityvOrigin );
                
entity_set_vectoriEntityEV_VEC_anglesvAngles );
                
                
entity_set_intiEntityEV_INT_movetypeMOVETYPE_TOSS );
                
entity_set_intiEntityEV_INT_solidSOLID_BBOX );
                
                
entity_set_floatiEntityEV_FL_nextthinkget_gametime( ) + 21.5 );
                
entity_set_floatiEntityEV_FL_gravity0.5 );
                
entity_set_floatiEntityEV_FL_friction0.8 );
                
                
entity_set_modeliEntityszModel );
                
                new 
Float:vVelocity];
                
vVelocity] = random_float( -220.0220.0 );
                
vVelocity] = random_float( -220.0220.0 );
                
vVelocity] = random_float(  200.0300.0 );
                
entity_set_vectoriEntityEV_VEC_velocityvVelocity );
                
                
emit_soundiEntityiChannelszSamplefVolfAttniFlagsiPitch );
                
                
// Create fake smoke
                
new iSmoke;
                
                if( 
iCvar == )
                    
iSmoke get_user_teamiOwner ); // i did indexes as team, 1 - red, 2 - blue, 3 - green( spec oO )
                
else
                    
iSmoke random_num0);
                
                
// Store the smoke number in entity, we will use it later
                
entity_set_intiEntityEV_INT_iuser4iSmoke );
                
                
message_beginMSG_BROADCASTSVC_TEMPENTITY );
                
write_byteTE_FIREFIELD );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] + 50 );
                
write_short100 );
                
write_shortg_szSmokeSpritesiSmoke ] );
                
write_byte100 );
                
write_byteTEFIRE_FLAG_ALPHA );
                
write_byte1000 );
                
message_end();
                
                
message_beginMSG_BROADCASTSVC_TEMPENTITY );
                
write_byteTE_FIREFIELD );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] + 50 );
                
write_short150 );
                
write_shortg_szSmokeSpritesiSmoke ] );
                
write_byte10 );
                
write_byteTEFIRE_FLAG_ALPHA TEFIRE_FLAG_SOMEFLOAT );
                
write_byte1000 );
                
message_end( );
            }
        }
    }
}

public 
FwdTouch_FakeSmokeiEntityiWorld ) {
    if( !
is_valid_entiEntity ) )
        return 
PLUGIN_CONTINUE;
    
    
// Bounce sound
    
emit_soundiEntityCHAN_VOICE"weapons/grenade_hit1.wav"0.25ATTN_NORM0PITCH_NORM );
    
    new 
Float:vVelocity];
    
entity_get_vectoriEntityEV_VEC_velocityvVelocity );
    
    if( 
vVelocity] <= 0.0 && vVelocity] <= 0.0 ) {
        new 
Float:vOrigin];
        new 
iSmoke entity_get_intiEntityEV_INT_iuser4 );
        
entity_get_vectoriEntityEV_VEC_originvOrigin );
        
        
// Make small smoke near grenade on ground
        
message_beginMSG_BROADCASTSVC_TEMPENTITY );
        
write_byteTE_FIREFIELD );
        
engfuncEngFunc_WriteCoordvOrigin] );
        
engfuncEngFunc_WriteCoordvOrigin] );
        
engfuncEngFunc_WriteCoordvOrigin] + 10 );
        
write_short);
        
write_shortg_szSmokeSpritesiSmoke ] );
        
write_byte);
        
write_byteTEFIRE_FLAG_ALLFLOAT TEFIRE_FLAG_ALPHA );
        
write_byte30 );
        
message_end();
    }
    
    return 
PLUGIN_CONTINUE;
}

public 
FwdThink_FakeSmokeiEntity ) {
    if( !
is_valid_entiEntity ) )
        return 
PLUGIN_CONTINUE;
    
    
remove_entityiEntity );
    
    return 
PLUGIN_CONTINUE;

__________________
Please help me with this Thread
I am 70% addicted to Counterstrike. What about you?
Ill make any spanish translation of a plugin. Just ask for it

Last edited by benamo6; 03-02-2010 at 16:59.
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wrecked_
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Old 03-02-2010 , 16:18   Re: Change smoke color
Reply With Quote #2

What did you change?
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benamo6
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Old 03-02-2010 , 16:22   Re: Change smoke color
Reply With Quote #3

Sorry I forgot to put the code.
Edited main post.
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wrecked_
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Old 03-02-2010 , 16:44   Re: Change smoke color
Reply With Quote #4

What parts did you edit?
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benamo6
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Old 03-02-2010 , 17:00   Re: Change smoke color
Reply With Quote #5

PHP Code:
 new g_szSmokeSprites]; // The number 1 was 7 
PHP Code:
public plugin_precache( ) {
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01g.spr" ); // removed the other 6 sprites
    
    
precache_sound"weapons/grenade_hit1.wav" );

__________________
Please help me with this Thread
I am 70% addicted to Counterstrike. What about you?
Ill make any spanish translation of a plugin. Just ask for it
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Old 03-02-2010, 17:07
wrecked_
This message has been deleted by wrecked_.
Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 03-02-2010 , 17:10   Re: Change smoke color
Reply With Quote #6

Do you need the array if your only doing just one model

Also down in the functions it gets random cell from the array to display the color on sound and the actual smoke. So make sure you changed down ther.e
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wrecked_
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Old 03-02-2010 , 17:12   Re: Change smoke color
Reply With Quote #7

Quote:
Originally Posted by benamo6 View Post
PHP Code:
 new g_szSmokeSprites]; // The number 1 was 7 

PHP Code:
 new g_szSmokeSprites// no need for an array if you're using one cell 
_____________________
Quote:
Originally Posted by benamo6 View Post
PHP Code:
public plugin_precache( ) {
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01g.spr" ); // removed the other 6 sprites


PHP Code:
public plugin_precache( ) {
    
g_szSmokeSprites precache_model"sprites/gas_puff_01g.spr" ); 
_________________________
PHP Code:
              message_beginMSG_BROADCASTSVC_TEMPENTITY );
                
write_byteTE_FIREFIELD );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] + 50 );
                
write_short100 );
                
write_shortg_szSmokeSpritesiSmoke ] );
                
write_byte100 );
                
write_byteTEFIRE_FLAG_ALPHA );
                
write_byte1000 );
                
message_end();
                
                
message_beginMSG_BROADCASTSVC_TEMPENTITY );
                
write_byteTE_FIREFIELD );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] + 50 );
                
write_short150 );
                
write_shortg_szSmokeSpritesiSmoke ] );
                
write_byte10 );
                
write_byteTEFIRE_FLAG_ALPHA TEFIRE_FLAG_SOMEFLOAT );
                
write_byte1000 );
                
message_end( ); 

PHP Code:
              message_beginMSG_BROADCASTSVC_TEMPENTITY );
                
write_byteTE_FIREFIELD );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] + 50 );
                
write_short100 );
                
write_shortg_szSmokeSprites );
                
write_byte100 );
                
write_byteTEFIRE_FLAG_ALPHA );
                
write_byte1000 );
                
message_end();
                
                
message_beginMSG_BROADCASTSVC_TEMPENTITY );
                
write_byteTE_FIREFIELD );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] + 50 );
                
write_short150 );
                
write_shortg_szSmokeSprites );
                
write_byte10 );
                
write_byteTEFIRE_FLAG_ALPHA TEFIRE_FLAG_SOMEFLOAT );
                
write_byte1000 );
                
message_end( ); 
__________________________
You might get an error for iSmoke being unused, since it determines the type of smoke (from what I see) and you only have one sprite for the smoke.
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