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nade fuses porting problem


  
 
 
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nightscreem
Veteran Member
Join Date: Jul 2004
Location: Belgium
Old 05-03-2005 , 16:32   nade fuses porting problem
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need some help with some commands i have never heard of and can't find it in includes
can_see
in_view_cone
get_maxentities
radius_damage(nade, 100, 35, fexplosion, 300, DMG_BLAST)
compile error type mismatch
if(in_view_cone(players[i], fexplosion))
compile error type mismatch
it uses the newest vexdum
http://djeyl.net/forum/index.php?showtopic=42134
i searched but i can't find
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