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[L4D2] Survivor AI Trigger fix


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ionxp
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Join Date: Oct 2009
Old 02-20-2010 , 17:53   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #71

yes

Last edited by ionxp; 02-20-2010 at 18:22.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 02-20-2010 , 19:20   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #72

Right - ive uploaded a file without BotBaiting, that works alike for Coop and Versus.

Took Valve long enough.
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ionxp
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Old 02-20-2010 , 19:34   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #73

yes...consider removing the saferoom teleport since the bots are smart enough to reach it and close it now
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LTR.2
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Join Date: Aug 2009
Old 02-20-2010 , 22:56   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #74

Quote:
Originally Posted by AtomicStryker View Post
Right - ive uploaded a file without BotBaiting, that works alike for Coop and Versus.

Took Valve long enough.
thank you.
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Ravine.hu
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Join Date: Feb 2010
Old 02-23-2010 , 04:29   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #75

Quote:
Originally Posted by ionxp View Post
yes...consider removing the saferoom teleport since the bots are smart enough to reach it and close it now
Hello!

Yes, this is what i experience too.
Bots are able to open up saferoom doors and advance out. This is good, but on every changelevel, human players connects slowly, and when they are get in, bots are in the middle of the fight.
Is there a cvar or something that tells the bots to wait X seconds, before leave the safe area?
Btw i'm using superversus with 20 players, sb_all_bot_team is 1, so entering players are in the middle of the bloodbath.
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ionxp
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Old 02-23-2010 , 06:52   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #76

also if you can fix the issue with the bots staying near the tanker to get blown up by the npc in the tower in c1m2_streets(at the market part)
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 02-23-2010 , 08:51   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #77

Put that all into code, try it.
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ionxp
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Old 02-23-2010 , 11:56   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #78

ok now an older issue that hasn't been fixed...c1m3_mall after they trigger the alarm they seem to get stuck in a spot on the upper level and keep falling down hurting themselves badly until they die
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satannuts
Member
Join Date: Jan 2010
Old 02-23-2010 , 15:38   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #79

Is this only for versus?

I tried it on a coop server.
now when the server is empties, it doesn't go into hibernation and the bots continue playing.
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Ravine.hu
Junior Member
Join Date: Feb 2010
Old 02-23-2010 , 19:15   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #80

@ Atomic
Errr... to clarify: this plugin don't work with superversus, only with 4vs4, right?
Did you put in something for the issue with bots opening saferoom too early? The code too big, can't found anything in it :S

thx
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