Hey guys, I know i've been posting like a nub tonight

, but i've been trying a bunch of new things, and there is still a lot I don't know
My latest is trying to make a landmine. I made an entity, did a bunch of code to check radius and whatnot, then got to the detonate mine procedure:
Code:
public DetonateMine(ident[],TaskID)
{
if(PlayerMinePlanted[id]) //avoid multiple explosions of the same mine
{
new id = str_to_num(ident)
PlayerMinePlanted[id] = 0
new Float:MineLocation[3]
MineLocation[0] = PlayerMineOrigin[Mine][0]
MineLocation[1] = PlayerMineOrigin[Mine][1]
MineLocation[2] = PlayerMineOrigin[Mine][2]
RadiusDamage(MineLocation, PlayerLevel[id], PlayerLevel[id])
}
}
Seems simple enough, but is there a way to check if anyone in that radius was killed so that I can give the killer appropriate experience and frag count?
__________________
"What then is truth? Truths are illusions which we have forgotten are illusions - they are metaphors that have become worn out... this (truth) is the duty to lie according to a fixed convention.
-Friedrich Nietzsche