Raised This Month: $ Target: $400
 0% 

[L4D(2)] Ready Up! 0.17.3


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
1Randomtask
New Member
Join Date: Feb 2010
Location: Melbourne, Australia
Old 02-13-2010 , 18:43   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #11

Hi

I'm not sure if this is an intended function or not, but players using "!ready" overrides a sm_admin using "!forcestart".

What steps will reproduce the problem?
1. Start a Game, Have sm admin do !forcestart
2. have a player do !ready

What is the expected output? What do you see instead?

!forcestart should override, but the !ready cancels it (the countdown timer to live), saying "Player unready" (which is technically incorrect)

What version of the product are you using?

I'm using Confogl 2.0.1-ESL (which includes Ready Up! 0.17.3) and I reported it to the Confogl team who believe its an issue with the ReadyUp! plugin
1Randomtask is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode